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Qt: refactor game list column initialization
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@ -68,20 +68,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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m_gameList->setContextMenuPolicy(Qt::CustomContextMenu);
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m_gameList->setAlternatingRowColors(true);
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m_gameList->installEventFilter(this);
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m_gameList->setColumnCount(gui::column_count);
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m_gameList->setHorizontalHeaderItem(gui::column_icon, new QTableWidgetItem(tr("Icon")));
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m_gameList->setHorizontalHeaderItem(gui::column_name, new QTableWidgetItem(tr("Name")));
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m_gameList->setHorizontalHeaderItem(gui::column_serial, new QTableWidgetItem(tr("Serial")));
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m_gameList->setHorizontalHeaderItem(gui::column_firmware, new QTableWidgetItem(tr("Firmware")));
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m_gameList->setHorizontalHeaderItem(gui::column_version, new QTableWidgetItem(tr("Version")));
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m_gameList->setHorizontalHeaderItem(gui::column_category, new QTableWidgetItem(tr("Category")));
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m_gameList->setHorizontalHeaderItem(gui::column_path, new QTableWidgetItem(tr("Path")));
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m_gameList->setHorizontalHeaderItem(gui::column_move, new QTableWidgetItem(tr("PlayStation Move")));
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m_gameList->setHorizontalHeaderItem(gui::column_resolution, new QTableWidgetItem(tr("Supported Resolutions")));
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m_gameList->setHorizontalHeaderItem(gui::column_sound, new QTableWidgetItem(tr("Sound Formats")));
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m_gameList->setHorizontalHeaderItem(gui::column_parental, new QTableWidgetItem(tr("Parental Level")));
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m_gameList->setHorizontalHeaderItem(gui::column_compat, new QTableWidgetItem(tr("Compatibility")));
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m_game_compat = std::make_unique<game_compatibility>(xgui_settings);
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@ -93,19 +80,24 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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m_Game_Dock->setCentralWidget(m_Central_Widget);
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// Actions regarding showing/hiding columns
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m_columnActs.append(new QAction(tr("Show Icons"), this));
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m_columnActs.append(new QAction(tr("Show Icons"), this));
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m_columnActs.append(new QAction(tr("Show Names"), this));
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m_columnActs.append(new QAction(tr("Show Serials"), this));
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m_columnActs.append(new QAction(tr("Show Firmwares"), this));
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m_columnActs.append(new QAction(tr("Show Versions"), this));
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m_columnActs.append(new QAction(tr("Show Categories"), this));
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m_columnActs.append(new QAction(tr("Show Paths"), this));
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m_columnActs.append(new QAction(tr("Show PlayStation Move"), this));
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m_columnActs.append(new QAction(tr("Show Supported Resolutions"), this));
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m_columnActs.append(new QAction(tr("Show Sound Formats"), this));
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m_columnActs.append(new QAction(tr("Show Parental Levels"), this));
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m_columnActs.append(new QAction(tr("Show Compatibilities"), this));
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auto AddColumn = [this](gui::game_list_columns col, const QString& header_text, const QString& action_text)
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{
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m_gameList->setHorizontalHeaderItem(col, new QTableWidgetItem(header_text));
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m_columnActs.append(new QAction(action_text, this));
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};
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AddColumn(gui::column_icon, tr("Icon"), tr("Show Icons"));
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AddColumn(gui::column_name, tr("Name"), tr("Show Names"));
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AddColumn(gui::column_serial, tr("Serial"), tr("Show Serials"));
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AddColumn(gui::column_firmware, tr("Firmware"), tr("Show Firmwares"));
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AddColumn(gui::column_version, tr("Version"), tr("Show Versions"));
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AddColumn(gui::column_category, tr("Category"), tr("Show Categories"));
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AddColumn(gui::column_path, tr("Path"), tr("Show Paths"));
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AddColumn(gui::column_move, tr("PlayStation Move"), tr("Show PlayStation Move"));
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AddColumn(gui::column_resolution, tr("Supported Resolutions"), tr("Show Supported Resolutions"));
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AddColumn(gui::column_sound, tr("Sound Formats"), tr("Show Sound Formats"));
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AddColumn(gui::column_parental, tr("Parental Level"), tr("Show Parental Levels"));
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AddColumn(gui::column_compat, tr("Compatibility"), tr("Show Compatibility"));
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// Events
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connect(m_gameList, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
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