diff --git a/rpcs3/rpcs3qt/game_list_frame.cpp b/rpcs3/rpcs3qt/game_list_frame.cpp index 68f8858ace..9a4227a1ca 100644 --- a/rpcs3/rpcs3qt/game_list_frame.cpp +++ b/rpcs3/rpcs3qt/game_list_frame.cpp @@ -68,20 +68,7 @@ game_list_frame::game_list_frame(std::shared_ptr guiSettings, std: m_gameList->setContextMenuPolicy(Qt::CustomContextMenu); m_gameList->setAlternatingRowColors(true); m_gameList->installEventFilter(this); - m_gameList->setColumnCount(gui::column_count); - m_gameList->setHorizontalHeaderItem(gui::column_icon, new QTableWidgetItem(tr("Icon"))); - m_gameList->setHorizontalHeaderItem(gui::column_name, new QTableWidgetItem(tr("Name"))); - m_gameList->setHorizontalHeaderItem(gui::column_serial, new QTableWidgetItem(tr("Serial"))); - m_gameList->setHorizontalHeaderItem(gui::column_firmware, new QTableWidgetItem(tr("Firmware"))); - m_gameList->setHorizontalHeaderItem(gui::column_version, new QTableWidgetItem(tr("Version"))); - m_gameList->setHorizontalHeaderItem(gui::column_category, new QTableWidgetItem(tr("Category"))); - m_gameList->setHorizontalHeaderItem(gui::column_path, new QTableWidgetItem(tr("Path"))); - m_gameList->setHorizontalHeaderItem(gui::column_move, new QTableWidgetItem(tr("PlayStation Move"))); - m_gameList->setHorizontalHeaderItem(gui::column_resolution, new QTableWidgetItem(tr("Supported Resolutions"))); - m_gameList->setHorizontalHeaderItem(gui::column_sound, new QTableWidgetItem(tr("Sound Formats"))); - m_gameList->setHorizontalHeaderItem(gui::column_parental, new QTableWidgetItem(tr("Parental Level"))); - m_gameList->setHorizontalHeaderItem(gui::column_compat, new QTableWidgetItem(tr("Compatibility"))); m_game_compat = std::make_unique(xgui_settings); @@ -93,19 +80,24 @@ game_list_frame::game_list_frame(std::shared_ptr guiSettings, std: m_Game_Dock->setCentralWidget(m_Central_Widget); // Actions regarding showing/hiding columns - m_columnActs.append(new QAction(tr("Show Icons"), this)); - m_columnActs.append(new QAction(tr("Show Icons"), this)); - m_columnActs.append(new QAction(tr("Show Names"), this)); - m_columnActs.append(new QAction(tr("Show Serials"), this)); - m_columnActs.append(new QAction(tr("Show Firmwares"), this)); - m_columnActs.append(new QAction(tr("Show Versions"), this)); - m_columnActs.append(new QAction(tr("Show Categories"), this)); - m_columnActs.append(new QAction(tr("Show Paths"), this)); - m_columnActs.append(new QAction(tr("Show PlayStation Move"), this)); - m_columnActs.append(new QAction(tr("Show Supported Resolutions"), this)); - m_columnActs.append(new QAction(tr("Show Sound Formats"), this)); - m_columnActs.append(new QAction(tr("Show Parental Levels"), this)); - m_columnActs.append(new QAction(tr("Show Compatibilities"), this)); + auto AddColumn = [this](gui::game_list_columns col, const QString& header_text, const QString& action_text) + { + m_gameList->setHorizontalHeaderItem(col, new QTableWidgetItem(header_text)); + m_columnActs.append(new QAction(action_text, this)); + }; + + AddColumn(gui::column_icon, tr("Icon"), tr("Show Icons")); + AddColumn(gui::column_name, tr("Name"), tr("Show Names")); + AddColumn(gui::column_serial, tr("Serial"), tr("Show Serials")); + AddColumn(gui::column_firmware, tr("Firmware"), tr("Show Firmwares")); + AddColumn(gui::column_version, tr("Version"), tr("Show Versions")); + AddColumn(gui::column_category, tr("Category"), tr("Show Categories")); + AddColumn(gui::column_path, tr("Path"), tr("Show Paths")); + AddColumn(gui::column_move, tr("PlayStation Move"), tr("Show PlayStation Move")); + AddColumn(gui::column_resolution, tr("Supported Resolutions"), tr("Show Supported Resolutions")); + AddColumn(gui::column_sound, tr("Sound Formats"), tr("Show Sound Formats")); + AddColumn(gui::column_parental, tr("Parental Level"), tr("Show Parental Levels")); + AddColumn(gui::column_compat, tr("Compatibility"), tr("Show Compatibility")); // Events connect(m_gameList, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);