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GUI: Small changes to terminology
In line with #4259 Trophies are changed to be 'Earned' / 'Not Earned', which also matches both the RSX displays the notification frame And changed window title of Screenshot Preview -> Screenshot Viewer because as mentioned in the issue, the screenshot has been taken already, so it's not a preview (it is the view).
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@ -18,7 +18,7 @@ screenshot_preview::screenshot_preview(const QString& filepath, QWidget* parent)
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m_image = reader.read();
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m_image = reader.read();
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setWindowTitle(tr("Screenshot Preview"));
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setWindowTitle(tr("Screenshot Viewer"));
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setObjectName("screenshot_preview");
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setObjectName("screenshot_preview");
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setContextMenuPolicy(Qt::CustomContextMenu);
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setContextMenuPolicy(Qt::CustomContextMenu);
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setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
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setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
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@ -123,11 +123,11 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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m_game_icon_size = gui_settings::SizeFromSlider(m_game_icon_size_index);
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m_game_icon_size = gui_settings::SizeFromSlider(m_game_icon_size_index);
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// Checkboxes to control dialog
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// Checkboxes to control dialog
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QCheckBox* check_lock_trophy = new QCheckBox(tr("Show Locked Trophies"));
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QCheckBox* check_lock_trophy = new QCheckBox(tr("Show Not Earned Trophies"));
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check_lock_trophy->setCheckable(true);
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check_lock_trophy->setCheckable(true);
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check_lock_trophy->setChecked(m_show_locked_trophies);
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check_lock_trophy->setChecked(m_show_locked_trophies);
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QCheckBox* check_unlock_trophy = new QCheckBox(tr("Show Unlocked Trophies"));
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QCheckBox* check_unlock_trophy = new QCheckBox(tr("Show Earned Trophies"));
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check_unlock_trophy->setCheckable(true);
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check_unlock_trophy->setCheckable(true);
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check_unlock_trophy->setChecked(m_show_unlocked_trophies);
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check_unlock_trophy->setChecked(m_show_unlocked_trophies);
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@ -661,7 +661,7 @@ void trophy_manager_dialog::ShowContextMenu(const QPoint& pos)
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}
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}
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QMenu* menu = new QMenu();
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QMenu* menu = new QMenu();
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QAction* show_trophy_dir = new QAction(tr("Open Trophy Dir"), menu);
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QAction* show_trophy_dir = new QAction(tr("Open Trophy Directory"), menu);
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const int db_ind = m_game_combo->currentData().toInt();
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const int db_ind = m_game_combo->currentData().toInt();
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@ -857,7 +857,7 @@ void trophy_manager_dialog::PopulateTrophyTable()
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}
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}
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}
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}
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const QString unlockstate = data->trop_usr->GetTrophyUnlockState(trophy_id) ? tr("Unlocked") : tr("Locked");
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const QString unlockstate = data->trop_usr->GetTrophyUnlockState(trophy_id) ? tr("Earned") : tr("Not Earned");
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custom_table_widget_item* icon_item = new custom_table_widget_item();
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custom_table_widget_item* icon_item = new custom_table_widget_item();
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icon_item->setData(Qt::UserRole, hidden, true);
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icon_item->setData(Qt::UserRole, hidden, true);
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