Clean up old game window in case of unexpected errors

This commit is contained in:
Megamouse 2025-01-04 14:23:10 +01:00
parent 3ce4c95e61
commit cc7e7300ce
6 changed files with 33 additions and 0 deletions

View File

@ -966,6 +966,11 @@ game_boot_result Emulator::BootGame(const std::string& path, const std::string&
std::tie(m_path, m_path_original, argv, envp, data, disc, klic, hdd1, m_config_mode, m_config_path) = std::move(save_args);
};
}
if (result != game_boot_result::no_errors)
{
GetCallbacks().close_gs_frame();
}
}
return result;

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@ -86,6 +86,7 @@ struct EmuCallbacks
std::function<void(std::string_view title_id)> init_pad_handler;
std::function<void()> update_emu_settings;
std::function<void()> save_emu_settings;
std::function<void()> close_gs_frame;
std::function<std::unique_ptr<class GSFrameBase>()> get_gs_frame;
std::function<std::shared_ptr<class camera_handler_base>()> get_camera_handler;
std::function<std::shared_ptr<class music_handler_base>()> get_music_handler;

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@ -120,6 +120,7 @@ void headless_application::InitializeCallbacks()
return nullptr;
};
callbacks.close_gs_frame = [](){};
callbacks.get_gs_frame = []() -> std::unique_ptr<GSFrameBase>
{
if (g_cfg.video.renderer != video_renderer::null)

View File

@ -603,6 +603,11 @@ void gs_frame::close()
gui_log.notice("Closing game window");
if (m_ignore_stop_events)
{
return;
}
Emu.CallFromMainThread([this]()
{
// Hide window if necessary
@ -1139,6 +1144,11 @@ bool gs_frame::event(QEvent* ev)
gui_log.notice("Game window close event issued");
if (m_ignore_stop_events)
{
return QWindow::event(ev);
}
if (Emu.IsStopped())
{
// This should be unreachable, but never say never. Properly close the window anyway.

View File

@ -45,6 +45,7 @@ private:
u32 m_hide_mouse_idletime = 2000; // ms
bool m_flip_showed_frame = false;
bool m_start_games_fullscreen = false;
bool m_ignore_stop_events = false;
std::shared_ptr<utils::video_encoder> m_video_encoder{};
@ -52,6 +53,8 @@ public:
explicit gs_frame(QScreen* screen, const QRect& geometry, const QIcon& appIcon, std::shared_ptr<gui_settings> gui_settings, bool force_fullscreen);
~gs_frame();
void ignore_stop_events() { m_ignore_stop_events = true; }
draw_context_t make_context() override;
void set_current(draw_context_t context) override;
void delete_context(draw_context_t context) override;

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@ -366,6 +366,9 @@ std::unique_ptr<gs_frame> gui_application::get_gs_frame()
}
return std::unique_ptr<gs_frame>(m_game_window);
}
// Clean-up old game window. This should only happen if there was an unexpected error during boot.
Emu.GetCallbacks().close_gs_frame();
}
gui_log.notice("gui_application: Creating new game window");
@ -564,6 +567,16 @@ void gui_application::InitializeCallbacks()
return nullptr;
};
callbacks.close_gs_frame = [this]()
{
if (m_game_window)
{
gui_log.warning("gui_application: Closing old game window");
m_game_window->ignore_stop_events();
delete m_game_window;
m_game_window = nullptr;
}
};
callbacks.get_gs_frame = [this]() -> std::unique_ptr<GSFrameBase> { return get_gs_frame(); };
callbacks.get_msg_dialog = [this]() -> std::shared_ptr<MsgDialogBase> { return m_show_gui ? std::make_shared<msg_dialog_frame>() : nullptr; };
callbacks.get_osk_dialog = [this]() -> std::shared_ptr<OskDialogBase> { return m_show_gui ? std::make_shared<osk_dialog_frame>() : nullptr; };