Show message while creating savestate in continuous mode

This commit is contained in:
Megamouse 2025-01-04 13:27:29 +01:00
parent 1ab3a0bd73
commit 3ce4c95e61
6 changed files with 80 additions and 39 deletions

View File

@ -3200,15 +3200,15 @@ void Emulator::Kill(bool allow_autoexit, bool savestate, savestate_stage* save_s
sys_log.notice("Stopping emulator...");
const bool continuous_savestate_mode = savestate && !g_cfg.savestate.suspend_emu;
// Show visual feedback to the user in case that stopping takes a while.
// This needs to be done before actually stopping, because otherwise the necessary threads will be terminated before we can show an image.
if (g_fxo->try_get<named_thread<progress_dialog_server>>() && (continuous_savestate_mode || g_progr_text.operator bool()))
{
// Show visual feedback to the user in case that stopping takes a while.
// This needs to be done before actually stopping, because otherwise the necessary threads will be terminated before we can show an image.
if (auto progress_dialog = g_fxo->try_get<named_thread<progress_dialog_server>>(); progress_dialog && g_progr_text.operator bool())
{
// We are currently showing a progress dialog. Notify it that we are going to stop emulation.
g_system_progress_stopping = true;
std::this_thread::sleep_for(20ms); // Enough for one frame to be rendered
}
// Notify progress dialog that we are going to stop emulation
g_system_progress_stopping = continuous_savestate_mode ? system_progress_stop_state::stop_state_continuous_savestate : system_progress_stop_state::stop_state_stopping;
std::this_thread::sleep_for(30ms); // Enough for one frame to be rendered
}
// Signal threads
@ -3280,7 +3280,10 @@ void Emulator::Kill(bool allow_autoexit, bool savestate, savestate_stage* save_s
if (auto ar_ptr = to_ar->load())
{
// Total amount of waiting: about 10s
GetCallbacks().on_save_state_progress(closed_sucessfully, ar_ptr, verbose_message.get(), init_mtx);
if (g_cfg.savestate.suspend_emu)
{
GetCallbacks().on_save_state_progress(closed_sucessfully, ar_ptr, verbose_message.get(), init_mtx);
}
while (thread_ctrl::state() != thread_state::aborting)
{

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@ -295,6 +295,7 @@ enum class localized_string_id
PROGRESS_DIALOG_OF,
PROGRESS_DIALOG_PLEASE_WAIT,
PROGRESS_DIALOG_STOPPING_PLEASE_WAIT,
PROGRESS_DIALOG_SAVESTATE_PLEASE_WAIT,
PROGRESS_DIALOG_SCANNING_PPU_EXECUTABLE,
PROGRESS_DIALOG_ANALYZING_PPU_EXECUTABLE,
PROGRESS_DIALOG_SCANNING_PPU_MODULES,

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@ -26,7 +26,7 @@ atomic_t<u32> g_progr_pdone{0};
atomic_t<bool> g_system_progress_canceled{false};
// For showing feedback while stopping emulation
atomic_t<bool> g_system_progress_stopping{false};
atomic_t<system_progress_stop_state> g_system_progress_stopping{system_progress_stop_state::stop_state_disabled};
namespace rsx::overlays
{
@ -40,7 +40,7 @@ namespace rsx::overlays
void progress_dialog_server::operator()()
{
std::shared_ptr<rsx::overlays::progress_dialog> native_dlg;
g_system_progress_stopping = false;
g_system_progress_stopping = system_progress_stop_state::stop_state_disabled;
g_system_progress_canceled = false;
const auto get_state = []()
@ -63,6 +63,41 @@ void progress_dialog_server::operator()()
return whole_state;
};
const auto create_native_dialog = [&native_dlg](const std::string& text, bool* show_overlay_message)
{
if (const auto renderer = rsx::get_current_renderer())
{
// Some backends like OpenGL actually initialize a lot of driver objects in the "on_init" method.
// Wait for init to complete within reasonable time. Abort just in case we have hardware/driver issues.
renderer->is_initialized.wait(0, atomic_wait_timeout(5 * 1000000000ull));
auto manager = g_fxo->try_get<rsx::overlays::display_manager>();
if (show_overlay_message)
{
*show_overlay_message = g_fxo->get<progress_dialog_workaround>().show_overlay_message_only;
if (*show_overlay_message)
{
return;
}
}
if (manager)
{
MsgDialogType type{};
type.se_mute_on = true;
type.se_normal = true;
type.bg_invisible = true;
type.disable_cancel = true;
type.progress_bar_count = 1;
native_dlg = manager->create<rsx::overlays::progress_dialog>(true);
native_dlg->show(false, text, type, msg_dialog_source::sys_progress, nullptr);
native_dlg->progress_bar_set_message(0, get_localized_string(localized_string_id::PROGRESS_DIALOG_PLEASE_WAIT));
}
}
};
while (!g_system_progress_stopping && thread_ctrl::state() != thread_state::aborting)
{
// Wait for the start condition
@ -113,29 +148,7 @@ void progress_dialog_server::operator()()
bool show_overlay_message = false; // Only show an overlay message after initial loading is done.
std::shared_ptr<MsgDialogBase> dlg;
if (const auto renderer = rsx::get_current_renderer())
{
// Some backends like OpenGL actually initialize a lot of driver objects in the "on_init" method.
// Wait for init to complete within reasonable time. Abort just in case we have hardware/driver issues.
renderer->is_initialized.wait(0, atomic_wait_timeout(5 * 1000000000ull));
auto manager = g_fxo->try_get<rsx::overlays::display_manager>();
show_overlay_message = g_fxo->get<progress_dialog_workaround>().show_overlay_message_only;
if (manager && !show_overlay_message)
{
MsgDialogType type{};
type.se_mute_on = true;
type.se_normal = true;
type.bg_invisible = true;
type.disable_cancel = true;
type.progress_bar_count = 1;
native_dlg = manager->create<rsx::overlays::progress_dialog>(true);
native_dlg->show(false, text0, type, msg_dialog_source::sys_progress, nullptr);
native_dlg->progress_bar_set_message(0, get_localized_string(localized_string_id::PROGRESS_DIALOG_PLEASE_WAIT));
}
}
create_native_dialog(text0, &show_overlay_message);
if (!show_overlay_message && !native_dlg && (dlg = Emu.GetCallbacks().get_msg_dialog()))
{
@ -392,6 +405,7 @@ void progress_dialog_server::operator()()
else if (native_dlg)
{
native_dlg->close(false, false);
native_dlg.reset();
}
else if (dlg)
{
@ -411,10 +425,25 @@ void progress_dialog_server::operator()()
g_progr_ptotal.notify_all();
}
if (native_dlg && g_system_progress_stopping)
if (g_system_progress_stopping)
{
native_dlg->set_text(get_localized_string(localized_string_id::PROGRESS_DIALOG_STOPPING_PLEASE_WAIT));
native_dlg->refresh();
const std::string text = get_localized_string(
g_system_progress_stopping == system_progress_stop_state::stop_state_continuous_savestate
? localized_string_id::PROGRESS_DIALOG_SAVESTATE_PLEASE_WAIT
: localized_string_id::PROGRESS_DIALOG_STOPPING_PLEASE_WAIT
);
if (native_dlg)
{
native_dlg->set_text(text);
}
else
{
create_native_dialog(text, nullptr);
}
if (native_dlg)
{
native_dlg->refresh();
}
}
if (g_progr_ptotal.exchange(0))

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@ -36,6 +36,13 @@ struct alignas(16) progress_dialog_string_t
}
};
enum system_progress_stop_state : u32
{
stop_state_disabled = 0,
stop_state_stopping,
stop_state_continuous_savestate
};
extern progress_dialog_string_t g_progr_text;
extern atomic_t<u32> g_progr_ftotal;
extern atomic_t<u32> g_progr_fdone;
@ -44,7 +51,7 @@ extern atomic_t<u64> g_progr_fknown_bits;
extern atomic_t<u32> g_progr_ptotal;
extern atomic_t<u32> g_progr_pdone;
extern atomic_t<bool> g_system_progress_canceled;
extern atomic_t<bool> g_system_progress_stopping;
extern atomic_t<system_progress_stop_state> g_system_progress_stopping;
// Initialize progress dialog (can be recursive)
class scoped_progress_dialog final

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@ -795,7 +795,7 @@ void gui_application::InitializeCallbacks()
verbose_message += ". ";
}
verbose_message += "If Stuck, Report To Developers";
verbose_message += tr("If Stuck, Report To Developers").toStdString();
}
else
{

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@ -314,6 +314,7 @@ private:
case localized_string_id::PROGRESS_DIALOG_OF: return tr("of");
case localized_string_id::PROGRESS_DIALOG_PLEASE_WAIT: return tr("Please wait");
case localized_string_id::PROGRESS_DIALOG_STOPPING_PLEASE_WAIT: return tr("Stopping. Please wait...");
case localized_string_id::PROGRESS_DIALOG_SAVESTATE_PLEASE_WAIT: return tr("Creating savestate. Please wait...");
case localized_string_id::PROGRESS_DIALOG_SCANNING_PPU_EXECUTABLE: return tr("Scanning PPU Executable...");
case localized_string_id::PROGRESS_DIALOG_ANALYZING_PPU_EXECUTABLE: return tr("Analyzing PPU Executable...");
case localized_string_id::PROGRESS_DIALOG_SCANNING_PPU_MODULES: return tr("Scanning PPU Modules...");