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rsx: Fix RSXTexture.h spacing
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@ -17,23 +17,21 @@ namespace rsx
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u32 offset() const;
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// Format
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u8 location() const;
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u8 location() const;
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bool cubemap() const;
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u8 border_type() const;
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rsx::texture_dimension dimension() const;
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/**
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* 2d texture can be either plane or cubemap texture depending on cubemap bit.
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* Since cubemap is a format per se in all gfx API this function directly returns
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* cubemap as a separate dimension.
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*/
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u8 border_type() const;
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rsx::texture_dimension dimension() const;
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// 2D texture can be either plane or cubemap texture depending on cubemap bit.
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// Since cubemap is a format per se in all gfx API this function directly returns
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// cubemap as a separate dimension.
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rsx::texture_dimension_extended get_extended_texture_dimension() const;
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u8 format() const;
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u8 format() const;
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bool is_compressed_format() const;
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u16 mipmap() const;
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/**
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* mipmap() returns value from register which can be higher than the actual number of mipmap level.
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* This function clamp the result with the mipmap count allowed by texture size.
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*/
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u16 mipmap() const;
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// mipmap() returns value from register which can be higher than the actual number of mipmap level.
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// This function clamp the result with the mipmap count allowed by texture size.
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u16 get_exact_mipmap_count() const;
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// Address
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@ -50,7 +48,7 @@ namespace rsx
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bool enabled() const;
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f32 min_lod() const;
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f32 max_lod() const;
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rsx::texture_max_anisotropy max_aniso() const;
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rsx::texture_max_anisotropy max_aniso() const;
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bool alpha_kill_enabled() const;
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// Control1
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@ -66,10 +64,10 @@ namespace rsx
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// Filter
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f32 bias() const;
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rsx::texture_minify_filter min_filter() const;
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rsx::texture_magnify_filter mag_filter() const;
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u8 convolution_filter() const;
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u8 argb_signed() const;
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rsx::texture_minify_filter min_filter() const;
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rsx::texture_magnify_filter mag_filter() const;
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u8 convolution_filter() const;
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u8 argb_signed() const;
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bool a_signed() const;
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bool r_signed() const;
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bool g_signed() const;
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