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PPU LLVM: Precompile all disc game data including PRX etc
Even if there is no EBOOT.BIN.
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@ -1360,8 +1360,9 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
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if (fs::is_file(hdd0_path + "/USRDIR/EBOOT.BIN"))
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{
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m_path = hdd0_path;
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dir_queue.emplace_back(m_path + '/');
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}
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dir_queue.emplace_back(hdd0_path + '/');
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}
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// Memorize path to EBOOT.BIN
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