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vk: Bump max number of suppported inline draw calls to 32k
- Surprisingly some games actually exhaust the entire 16k pool causing slowdown
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@ -9,7 +9,7 @@
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#include <vector>
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#include <unordered_map>
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#define DESCRIPTOR_MAX_DRAW_CALLS 16384
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#define DESCRIPTOR_MAX_DRAW_CALLS 32768
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namespace vk
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{
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