vk: Bump max number of suppported inline draw calls to 32k

- Surprisingly some games actually exhaust the entire 16k pool causing slowdown
This commit is contained in:
kd-11 2023-01-11 13:31:41 +03:00 committed by kd-11
parent 2752cd1390
commit 6809d84a00

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@ -9,7 +9,7 @@
#include <vector>
#include <unordered_map>
#define DESCRIPTOR_MAX_DRAW_CALLS 16384
#define DESCRIPTOR_MAX_DRAW_CALLS 32768
namespace vk
{