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Inverted XInput Y-axis for sticks
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parent
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commit
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@ -159,9 +159,9 @@ DWORD XInputPadHandler::ThreadProcedure()
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pad.m_buttons[XINPUT_GAMEPAD_BUTTONS + 1].m_value = state.Gamepad.bRightTrigger;
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pad.m_sticks[0].m_value = ConvertAxis(state.Gamepad.sThumbLX);
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pad.m_sticks[1].m_value = ConvertAxis(state.Gamepad.sThumbLY);
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pad.m_sticks[1].m_value = 255 - ConvertAxis(state.Gamepad.sThumbLY);
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pad.m_sticks[2].m_value = ConvertAxis(state.Gamepad.sThumbRX);
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pad.m_sticks[3].m_value = ConvertAxis(state.Gamepad.sThumbRY);
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pad.m_sticks[3].m_value = 255 - ConvertAxis(state.Gamepad.sThumbRY);
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break;
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}
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}
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