Inverted XInput Y-axis for sticks

This commit is contained in:
Michael Putters 2014-05-25 09:34:06 +02:00
parent 03914d60d3
commit 6780a2f0bf

View File

@ -159,9 +159,9 @@ DWORD XInputPadHandler::ThreadProcedure()
pad.m_buttons[XINPUT_GAMEPAD_BUTTONS + 1].m_value = state.Gamepad.bRightTrigger;
pad.m_sticks[0].m_value = ConvertAxis(state.Gamepad.sThumbLX);
pad.m_sticks[1].m_value = ConvertAxis(state.Gamepad.sThumbLY);
pad.m_sticks[1].m_value = 255 - ConvertAxis(state.Gamepad.sThumbLY);
pad.m_sticks[2].m_value = ConvertAxis(state.Gamepad.sThumbRX);
pad.m_sticks[3].m_value = ConvertAxis(state.Gamepad.sThumbRY);
pad.m_sticks[3].m_value = 255 - ConvertAxis(state.Gamepad.sThumbRY);
break;
}
}