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Basic XInput support
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parent
490d1059ac
commit
03914d60d3
@ -2,6 +2,9 @@
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#include "Pad.h"
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#include "Null/NullPadHandler.h"
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#include "Windows/WindowsPadHandler.h"
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#if defined(_WIN32)
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#include "XInput/XInputPadHandler.h"
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#endif
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PadManager::PadManager()
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: m_pad_handler(nullptr)
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@ -25,6 +28,12 @@ void PadManager::Init(const u32 max_connect)
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m_pad_handler.reset(new WindowsPadHandler());
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break;
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#if defined(_WIN32)
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case 2:
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m_pad_handler.reset(new XInputPadHandler());
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break;
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#endif
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default:
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case 0:
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m_pad_handler.reset(new NullPadHandler());
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@ -220,7 +220,7 @@ public:
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virtual ~PadHandlerBase() = default;
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//Set value to set pressure/axi to certain level, otherwise 0/255 default
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void Key(const u32 code, bool pressed, u16 value=256)
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void Key(const u32 code, bool pressed, u16 value=255)
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{
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for(Pad& pad : m_pads)
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{
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181
rpcs3/Emu/Io/XInput/XInputPadHandler.cpp
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181
rpcs3/Emu/Io/XInput/XInputPadHandler.cpp
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@ -0,0 +1,181 @@
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#include "stdafx.h"
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#if defined (_WIN32)
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#include "XInputPadHandler.h"
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#include <cstring>
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namespace {
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const DWORD THREAD_TIMEOUT = 1000;
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const DWORD THREAD_SLEEP = 10;
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const DWORD THREAD_SLEEP_INACTIVE = 100;
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const DWORD MAX_GAMEPADS = 4;
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const DWORD XINPUT_GAMEPAD_GUIDE = 0x0400;
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const DWORD XINPUT_GAMEPAD_BUTTONS = 16;
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const LPCWSTR LIBRARY_FILENAMES[] = {
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L"xinput1_4.dll",
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L"xinput1_3.dll",
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L"xinput1_2.dll",
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L"xinput9_1_0.dll"
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};
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inline u16 ConvertAxis(SHORT value)
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{
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return static_cast<u16>((value + 32768l) >> 8);
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}
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}
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XInputPadHandler::XInputPadHandler() : active(false), thread(nullptr), library(nullptr), xinputGetState(nullptr), xinputEnable(nullptr)
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{
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}
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XInputPadHandler::~XInputPadHandler()
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{
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Close();
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}
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void XInputPadHandler::Init(const u32 max_connect)
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{
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for (auto it : LIBRARY_FILENAMES)
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{
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library = LoadLibrary(it);
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if (library)
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{
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xinputEnable = reinterpret_cast<PFN_XINPUTENABLE>(GetProcAddress(library, "XInputEnable"));
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xinputGetState = reinterpret_cast<PFN_XINPUTGETSTATE>(GetProcAddress(library, reinterpret_cast<LPCSTR>(100)));
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if (!xinputGetState)
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{
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xinputGetState = reinterpret_cast<PFN_XINPUTGETSTATE>(GetProcAddress(library, "XInputGetState"));
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}
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if (xinputEnable && xinputGetState)
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{
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break;
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}
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FreeLibrary(library);
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library = nullptr;
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xinputEnable = nullptr;
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xinputGetState = nullptr;
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}
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}
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if (library)
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{
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std::memset(&m_info, 0, sizeof m_info);
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m_info.max_connect = max_connect;
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for (u32 i = 0, max = std::min(max_connect, u32(MAX_GAMEPADS)); i != max; ++i)
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{
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m_pads.emplace_back(
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CELL_PAD_STATUS_ASSIGN_CHANGES,
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CELL_PAD_SETTING_PRESS_OFF | CELL_PAD_SETTING_SENSOR_OFF,
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CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE,
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CELL_PAD_DEV_TYPE_STANDARD
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);
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auto & pad = m_pads.back();
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, XINPUT_GAMEPAD_DPAD_UP, CELL_PAD_CTRL_UP);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, XINPUT_GAMEPAD_DPAD_DOWN, CELL_PAD_CTRL_DOWN);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, XINPUT_GAMEPAD_DPAD_LEFT, CELL_PAD_CTRL_LEFT);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, XINPUT_GAMEPAD_DPAD_RIGHT, CELL_PAD_CTRL_RIGHT);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, XINPUT_GAMEPAD_START, CELL_PAD_CTRL_START);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, XINPUT_GAMEPAD_BACK, CELL_PAD_CTRL_SELECT);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, XINPUT_GAMEPAD_LEFT_THUMB, CELL_PAD_CTRL_L3);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, XINPUT_GAMEPAD_RIGHT_THUMB, CELL_PAD_CTRL_R3);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, XINPUT_GAMEPAD_LEFT_SHOULDER, CELL_PAD_CTRL_L1);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, XINPUT_GAMEPAD_RIGHT_SHOULDER, CELL_PAD_CTRL_R1);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, XINPUT_GAMEPAD_GUIDE, 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x0); // Reserved
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, XINPUT_GAMEPAD_A, CELL_PAD_CTRL_CROSS);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, XINPUT_GAMEPAD_B, CELL_PAD_CTRL_CIRCLE);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, XINPUT_GAMEPAD_X, CELL_PAD_CTRL_SQUARE);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, XINPUT_GAMEPAD_Y, CELL_PAD_CTRL_TRIANGLE);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, CELL_PAD_CTRL_L2);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, CELL_PAD_CTRL_R2);
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pad.m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, 0, 0);
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pad.m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, 0, 0);
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pad.m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, 0, 0);
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pad.m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, 0, 0);
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}
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active = true;
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thread = CreateThread(NULL, 0, &XInputPadHandler::ThreadProcProxy, this, 0, NULL);
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}
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}
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void XInputPadHandler::Close()
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{
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if (library)
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{
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if (thread)
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{
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active = false;
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if (WaitForSingleObject(thread, THREAD_TIMEOUT) != WAIT_OBJECT_0)
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ConLog.Error("XInput thread could not stop within %d milliseconds", THREAD_TIMEOUT);
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thread = nullptr;
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}
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FreeLibrary(library);
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library = nullptr;
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xinputGetState = nullptr;
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xinputEnable = nullptr;
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}
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m_pads.clear();
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}
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DWORD XInputPadHandler::ThreadProcedure()
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{
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while (active)
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{
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XINPUT_STATE state;
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DWORD result;
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DWORD online = 0;
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for (DWORD i = 0; i != m_pads.size(); ++i)
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{
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auto & pad = m_pads[i];
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result = (* xinputGetState)(i, &state);
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switch (result)
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{
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case ERROR_DEVICE_NOT_CONNECTED:
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pad.m_port_status &= ~CELL_PAD_STATUS_CONNECTED;
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break;
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case ERROR_SUCCESS:
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++online;
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pad.m_port_status |= CELL_PAD_STATUS_CONNECTED;
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for (DWORD j = 0; j != XINPUT_GAMEPAD_BUTTONS; ++j)
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{
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bool pressed = state.Gamepad.wButtons & (1 << j);
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pad.m_buttons[j].m_pressed = pressed;
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pad.m_buttons[j].m_value = pressed ? 255 : 0;
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}
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pad.m_buttons[XINPUT_GAMEPAD_BUTTONS].m_pressed = state.Gamepad.bLeftTrigger > 0;
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pad.m_buttons[XINPUT_GAMEPAD_BUTTONS].m_value = state.Gamepad.bLeftTrigger;
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pad.m_buttons[XINPUT_GAMEPAD_BUTTONS + 1].m_pressed = state.Gamepad.bRightTrigger > 0;
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pad.m_buttons[XINPUT_GAMEPAD_BUTTONS + 1].m_value = state.Gamepad.bRightTrigger;
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pad.m_sticks[0].m_value = ConvertAxis(state.Gamepad.sThumbLX);
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pad.m_sticks[1].m_value = ConvertAxis(state.Gamepad.sThumbLY);
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pad.m_sticks[2].m_value = ConvertAxis(state.Gamepad.sThumbRX);
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pad.m_sticks[3].m_value = ConvertAxis(state.Gamepad.sThumbRY);
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break;
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}
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}
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Sleep((online > 0) ? THREAD_SLEEP : THREAD_SLEEP_INACTIVE);
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m_info.now_connect = online;
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}
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return 0;
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}
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DWORD WINAPI XInputPadHandler::ThreadProcProxy(LPVOID parameter)
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{
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return reinterpret_cast<XInputPadHandler *>(parameter)->ThreadProcedure();
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}
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#endif
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30
rpcs3/Emu/Io/XInput/XInputPadHandler.h
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30
rpcs3/Emu/Io/XInput/XInputPadHandler.h
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#pragma once
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#include "Emu/Io/PadHandler.h"
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#include <Xinput.h>
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class XInputPadHandler : public PadHandlerBase
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{
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public:
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XInputPadHandler();
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~XInputPadHandler();
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void Init(const u32 max_connect) override;
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void Close() override;
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private:
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typedef void (WINAPI * PFN_XINPUTENABLE)(BOOL);
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typedef DWORD (WINAPI * PFN_XINPUTGETSTATE)(DWORD, XINPUT_STATE *);
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private:
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DWORD ThreadProcedure();
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static DWORD WINAPI ThreadProcProxy(LPVOID parameter);
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private:
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mutable bool active;
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HANDLE thread;
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HMODULE library;
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PFN_XINPUTGETSTATE xinputGetState;
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PFN_XINPUTENABLE xinputEnable;
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};
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cbox_pad_handler->Append("Null");
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cbox_pad_handler->Append("Windows");
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#if defined (_WIN32)
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cbox_pad_handler->Append("XInput");
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#endif
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//cbox_pad_handler->Append("DirectInput");
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cbox_keyboard_handler->Append("Null");
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<ClCompile Include="Emu\Io\Keyboard.cpp" />
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<ClCompile Include="Emu\Io\Mouse.cpp" />
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<ClCompile Include="Emu\Io\Pad.cpp" />
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<ClCompile Include="Emu\Io\XInput\XInputPadHandler.cpp" />
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<ClCompile Include="Emu\Memory\Memory.cpp" />
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<ClCompile Include="Emu\SysCalls\Callback.cpp" />
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<ClCompile Include="Emu\SysCalls\FuncList.cpp" />
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@ -544,6 +545,7 @@
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<ClInclude Include="Emu\Io\Windows\WindowsKeyboardHandler.h" />
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<ClInclude Include="Emu\Io\Windows\WindowsMouseHandler.h" />
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<ClInclude Include="Emu\Io\Windows\WindowsPadHandler.h" />
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<ClInclude Include="Emu\Io\XInput\XInputPadHandler.h" />
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<ClInclude Include="Emu\Memory\Memory.h" />
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<ClInclude Include="Emu\Memory\MemoryBlock.h" />
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<ClInclude Include="Emu\SysCalls\Callback.h" />
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@ -71,6 +71,9 @@
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<Filter Include="Emu\Io\Windows">
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<UniqueIdentifier>{899523fa-c26a-44ea-b272-73c4585e3821}</UniqueIdentifier>
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</Filter>
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<Filter Include="Emu\Io\XInput">
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<UniqueIdentifier>{a77ab520-4399-4c95-a7ee-985c9a5ad694}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="rpcs3.cpp">
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<ClCompile Include="Crypto\lz.cpp">
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<Filter>Crypto</Filter>
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</ClCompile>
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<ClCompile Include="Emu\Io\XInput\XInputPadHandler.cpp">
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<Filter>Emu\Io\XInput</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="rpcs3.rc" />
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<ClInclude Include="Gui\AboutDialog.h">
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<Filter>Gui</Filter>
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</ClInclude>
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<ClInclude Include="Emu\Io\XInput\XInputPadHandler.h">
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<Filter>Emu\Io\XInput</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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