Merge pull request #1060 from Syphurith/p5-EmulationDir

Custom EmulationDir
This commit is contained in:
Hykem 2015-04-11 13:12:03 +01:00
commit 54b6616ec9
3 changed files with 70 additions and 1 deletions

View File

@ -5,6 +5,8 @@
#include "vfsDeviceLocalFile.h"
#include "Ini.h"
#include "Emu/System.h"
#include "Utilities/Log.h"
#include <sys/stat.h> // To check whether directory exists
#undef CreateFile
@ -429,7 +431,15 @@ void VFS::Init(const std::string& path)
std::string mpath = entry.path;
// TODO: This shouldn't use current dir
fmt::Replace(mpath, "$(EmulatorDir)", Emu.GetEmulatorPath());
// If no value assigned to SysEmulationDirPath in INI, use the path that with executable.
if (Ini.SysEmulationDirPathEnable.GetValue())
{
fmt::Replace(mpath, "$(EmulatorDir)", Ini.SysEmulationDirPath.GetValue());
}
else
{
fmt::Replace(mpath, "$(EmulatorDir)", Emu.GetEmulatorPath());
}
fmt::Replace(mpath, "$(GameDir)", cwd);
Mount(entry.mount, mpath, dev);
}
@ -468,6 +478,34 @@ void VFS::SaveLoadDevices(std::vector<VFSManagerEntry>& res, bool is_load)
entries_count.SaveValue(count);
}
// Custom EmulationDir.
// TODO:: should have a better log that would show results before loading a game?
if (Ini.SysEmulationDirPathEnable.GetValue())
{
std::string EmulationDir = Ini.SysEmulationDirPath.GetValue();
if (EmulationDir.empty())
Ini.SysEmulationDirPath.SetValue(Emu.GetEmulatorPath());
struct stat fstatinfo;
if ((stat(EmulationDir.c_str(), &fstatinfo)))
{
LOG_NOTICE(GENERAL, "Custom EmualtionDir: Tried %s but it doesn't exists. Maybe you add some not needed chars like '\"'?");
Ini.SysEmulationDirPathEnable.SetValue(false);
}
else if (fstatinfo.st_mode & S_IFDIR)
LOG_NOTICE(GENERAL, "Custom EmualtionDir: On, Binded $(EmulatorDir) to %s.", EmulationDir);
else
{
// If that is not directory turn back to use original one.
LOG_NOTICE(GENERAL, "Custom EmulationDir: Cause path %s is not a valid directory.", EmulationDir);
Ini.SysEmulationDirPathEnable.SetValue(false);
}
}
// I left this to check again just to catch those failed in directory checks.
if (!Ini.SysEmulationDirPathEnable.GetValue())
{
LOG_NOTICE(GENERAL, "Custom EmualtionDir: Off, Binded $(EmulatorDir) to %s.", Emu.GetEmulatorPath());
}
for(int i=0; i<count; ++i)
{
IniEntry<std::string> entry_path;

View File

@ -436,6 +436,10 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
wxCheckBox* chbox_dbg_ap_systemcall = new wxCheckBox(p_hle, wxID_ANY, "Auto Pause at System Call");
wxCheckBox* chbox_dbg_ap_functioncall = new wxCheckBox(p_hle, wxID_ANY, "Auto Pause at Function Call");
//Custom EmulationDir
wxCheckBox* chbox_emulationdir_enable = new wxCheckBox(p_system, wxID_ANY, "Use Path Below as EmulationDir ? (Need Restart)");
wxTextCtrl* txt_emulationdir_path = new wxTextCtrl(p_system, wxID_ANY, Emu.GetEmulatorPath());
cbox_cpu_decoder->Append("PPU Interpreter");
cbox_cpu_decoder->Append("PPU Interpreter 2");
cbox_cpu_decoder->Append("PPU JIT (LLVM)");
@ -533,6 +537,10 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
chbox_dbg_ap_systemcall ->SetValue(Ini.DBGAutoPauseSystemCall.GetValue());
chbox_dbg_ap_functioncall->SetValue(Ini.DBGAutoPauseFunctionCall.GetValue());
//Custom EmulationDir
chbox_emulationdir_enable->SetValue(Ini.SysEmulationDirPathEnable.GetValue());
txt_emulationdir_path ->SetValue(Ini.SysEmulationDirPath.GetValue());
cbox_cpu_decoder ->SetSelection(Ini.CPUDecoderMode.GetValue() ? Ini.CPUDecoderMode.GetValue() : 0);
cbox_spu_decoder ->SetSelection(Ini.SPUDecoderMode.GetValue() ? Ini.SPUDecoderMode.GetValue() : 0);
cbox_gs_render ->SetSelection(Ini.GSRenderMode.GetValue());
@ -614,6 +622,10 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
// System
s_subpanel_system->Add(s_round_sys_lang, wxSizerFlags().Border(wxALL, 5).Expand());
//Custom EmulationDir
s_subpanel_system->Add(chbox_emulationdir_enable, wxSizerFlags().Border(wxALL, 5).Expand());
s_subpanel_system->Add(txt_emulationdir_path, wxSizerFlags().Border(wxALL, 5).Expand());
// Buttons
wxBoxSizer* s_b_panel(new wxBoxSizer(wxHORIZONTAL));
@ -667,6 +679,10 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
Ini.DBGAutoPauseFunctionCall.SetValue(chbox_dbg_ap_functioncall->GetValue());
Ini.DBGAutoPauseSystemCall.SetValue(chbox_dbg_ap_systemcall->GetValue());
//Custom EmulationDir
Ini.SysEmulationDirPathEnable.SetValue(chbox_emulationdir_enable->GetValue());
Ini.SysEmulationDirPath.SetValue(txt_emulationdir_path->GetValue().ToStdString());
Ini.Save();
}

View File

@ -163,6 +163,10 @@ public:
IniEntry<bool> DBGAutoPauseSystemCall;
IniEntry<bool> DBGAutoPauseFunctionCall;
//Customed EmulationDir
IniEntry<std::string> SysEmulationDirPath;
IniEntry<bool> SysEmulationDirPathEnable;
// Language
IniEntry<u8> SysLanguage;
@ -240,6 +244,10 @@ public:
DBGAutoPauseFunctionCall.Init("DBG_AutoPauseFunctionCall", path);
DBGAutoPauseSystemCall.Init("DBG_AutoPauseSystemCall", path);
// Customed EmulationDir
SysEmulationDirPath.Init("System_EmulationDir", path);
SysEmulationDirPathEnable.Init("System_EmulationDirEnable", path);
// Language
SysLanguage.Init("Sytem_SysLanguage", path);
}
@ -316,6 +324,9 @@ public:
// Language
SysLanguage.Load(1);
// Customed EmulationDir
SysEmulationDirPath.Load("");
SysEmulationDirPathEnable.Load(false);
}
void Save()
@ -389,6 +400,10 @@ public:
// Language
SysLanguage.Save();
// Customed EmulationDir
SysEmulationDirPath.Save();
SysEmulationDirPathEnable.Save();
}
};