mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-02-06 00:40:11 +00:00
Tested Enable/Disable this Custom EmulationDir Feature, and it can check whether directory exists. But there is still problem with its log.
This commit is contained in:
parent
64ab14b237
commit
ea17e08ae6
@ -6,6 +6,7 @@
|
||||
#include "Ini.h"
|
||||
#include "Emu/System.h"
|
||||
#include "Utilities/Log.h"
|
||||
#include <sys/stat.h> // To check whether directory exists
|
||||
|
||||
#undef CreateFile
|
||||
|
||||
@ -477,17 +478,34 @@ void VFS::SaveLoadDevices(std::vector<VFSManagerEntry>& res, bool is_load)
|
||||
entries_count.SaveValue(count);
|
||||
}
|
||||
|
||||
//Custom EmulationDir. should check if that is a valid directory.
|
||||
// Custom EmulationDir.
|
||||
// TODO:: should have a better log that would show results before loading a game?
|
||||
if (Ini.SysEmulationDirPathEnable.GetValue())
|
||||
{
|
||||
if (Ini.SysEmulationDirPath.GetValue().empty())
|
||||
std::string EmulationDir = Ini.SysEmulationDirPath.GetValue();
|
||||
if (EmulationDir.empty())
|
||||
Ini.SysEmulationDirPath.SetValue(Emu.GetEmulatorPath());
|
||||
LOG_NOTICE(GENERAL, "EmualtionDir: Custom EmulationDir is On, Binded $(EmulatorDir) to %s.", Ini.SysEmulationDirPath.GetValue());
|
||||
struct stat fstatinfo;
|
||||
if ((stat(EmulationDir.c_str(), &fstatinfo)))
|
||||
{
|
||||
LOG_NOTICE(GENERAL, "Custom EmualtionDir: Tried %s but it doesn't exists. Maybe you add some not needed chars like '\"'?");
|
||||
Ini.SysEmulationDirPathEnable.SetValue(false);
|
||||
}
|
||||
else if (fstatinfo.st_mode & S_IFDIR)
|
||||
LOG_NOTICE(GENERAL, "Custom EmualtionDir: On, Binded $(EmulatorDir) to %s.", EmulationDir);
|
||||
else
|
||||
{
|
||||
// If that is not directory turn back to use original one.
|
||||
LOG_NOTICE(GENERAL, "Custom EmulationDir: Cause path %s is not a valid directory.", EmulationDir);
|
||||
Ini.SysEmulationDirPathEnable.SetValue(false);
|
||||
}
|
||||
}
|
||||
else
|
||||
// I left this to check again just to catch those failed in directory checks.
|
||||
if (!Ini.SysEmulationDirPathEnable.GetValue())
|
||||
{
|
||||
LOG_NOTICE(GENERAL, "EmualtionDir: Custom EmulationDir is Off, Binded $(EmulatorDir) to %s.", Emu.GetEmulatorPath());
|
||||
LOG_NOTICE(GENERAL, "Custom EmualtionDir: Off, Binded $(EmulatorDir) to %s.", Emu.GetEmulatorPath());
|
||||
}
|
||||
|
||||
for(int i=0; i<count; ++i)
|
||||
{
|
||||
IniEntry<std::string> entry_path;
|
||||
|
@ -437,8 +437,8 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
|
||||
wxCheckBox* chbox_dbg_ap_functioncall = new wxCheckBox(p_hle, wxID_ANY, "Auto Pause at Function Call");
|
||||
|
||||
//Custom EmulationDir
|
||||
wxCheckBox* chbox_emulationdir_enable = new wxCheckBox(p_system, wxID_ANY, "Use Custom EmulationDir Path?");
|
||||
wxTextCtrl* txt_emulationdir_path = new wxTextCtrl(p_system, wxID_ANY, "EmulationDir Path, Need Restart");
|
||||
wxCheckBox* chbox_emulationdir_enable = new wxCheckBox(p_system, wxID_ANY, "Use Path Below as EmulationDir ? (Need Restart)");
|
||||
wxTextCtrl* txt_emulationdir_path = new wxTextCtrl(p_system, wxID_ANY, Emu.GetEmulatorPath());
|
||||
|
||||
cbox_cpu_decoder->Append("PPU Interpreter");
|
||||
cbox_cpu_decoder->Append("PPU Interpreter 2");
|
||||
|
Loading…
x
Reference in New Issue
Block a user