Update README.md

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Aaahh Ahh 2015-09-12 19:35:10 -04:00
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@ -19,7 +19,10 @@ If you want to contribute please take a took at the [Coding Style](https://githu
### Dependencies ### Dependencies
__Windows__ __Windows__
* [Visual Studio 2015](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx)
* [Visual C++ Redistributable Packages for Visual Studio 2015](http://www.microsoft.com/en-us/download/details.aspx?id=48145) * [Visual C++ Redistributable Packages for Visual Studio 2015](http://www.microsoft.com/en-us/download/details.aspx?id=48145)
* [Cmake 3.1.0+](http://www.cmake.org/download/) (add to PATH)
* [Python 2.7+](https://www.python.org/downloads/) (add to PATH)
__Linux__ __Linux__
* Debian & Ubuntu: `sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential libglew-dev` * Debian & Ubuntu: `sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential libglew-dev`
@ -33,8 +36,10 @@ __Mac OSX__
### Building ### Building
To initialize the repository don't forget to execute `git submodule update --init` to pull the wxWidgets source. To initialize the repository don't forget to execute `git submodule update --init` to pull the wxWidgets source.
* __Windows__: Install *Visual Studio 2015*, *Cmake 3.1.0+*, *Python* and select *Add in the PATH variable* for both. Then open the *.SLN* file, and press *Build* > *Rebuild Solution*. * __Windows__:
Open the *.SLN* file, and press *Build* > *Rebuild Solution*.
* __Linux & Mac OSX__: * __Linux & Mac OSX__:
If you want to build with LLVM, then LLVM 3.6.2 is required.
`cd rpcs3 && cmake CMakeLists.txt && make && cd ../` Then run with `cd bin && ./rpcs3` `cd rpcs3 && cmake CMakeLists.txt && make && cd ../` Then run with `cd bin && ./rpcs3`
If you are on OSX and want to build with llvm don't forget to add `-DLLVM_DIR=/usr/local/opt/llvm36/lib/llvm-3.6/share/llvm/cmake` (or wherever llvm brew was installed) to cmake invocation. If you are on OSX and want to build with llvm don't forget to add `-DLLVM_DIR=/usr/local/opt/llvm36/lib/llvm-3.6/share/llvm/cmake` (or wherever llvm brew was installed) to cmake invocation.