diff --git a/README.md b/README.md index ef88e6eb6d..d0b70d6188 100644 --- a/README.md +++ b/README.md @@ -19,7 +19,10 @@ If you want to contribute please take a took at the [Coding Style](https://githu ### Dependencies __Windows__ +* [Visual Studio 2015](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx) * [Visual C++ Redistributable Packages for Visual Studio 2015](http://www.microsoft.com/en-us/download/details.aspx?id=48145) +* [Cmake 3.1.0+](http://www.cmake.org/download/) (add to PATH) +* [Python 2.7+](https://www.python.org/downloads/) (add to PATH) __Linux__ * Debian & Ubuntu: `sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential libglew-dev` @@ -33,8 +36,10 @@ __Mac OSX__ ### Building To initialize the repository don't forget to execute `git submodule update --init` to pull the wxWidgets source. -* __Windows__: Install *Visual Studio 2015*, *Cmake 3.1.0+*, *Python* and select *Add in the PATH variable* for both. Then open the *.SLN* file, and press *Build* > *Rebuild Solution*. +* __Windows__: +Open the *.SLN* file, and press *Build* > *Rebuild Solution*. * __Linux & Mac OSX__: +If you want to build with LLVM, then LLVM 3.6.2 is required. `cd rpcs3 && cmake CMakeLists.txt && make && cd ../` Then run with `cd bin && ./rpcs3` If you are on OSX and want to build with llvm don't forget to add `-DLLVM_DIR=/usr/local/opt/llvm36/lib/llvm-3.6/share/llvm/cmake` (or wherever llvm brew was installed) to cmake invocation.