diff --git a/rpcs3/Emu/RSX/D3D12/D3D12PipelineState.cpp b/rpcs3/Emu/RSX/D3D12/D3D12PipelineState.cpp index 66032a0dc7..568c394945 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12PipelineState.cpp +++ b/rpcs3/Emu/RSX/D3D12/D3D12PipelineState.cpp @@ -277,7 +277,7 @@ void Shader::Compile(SHADER_TYPE st) pos.z = dot(pos, vc[258]); pos.y = dot(pos, vc[257]); pos.x = dot(pos, vc[256]); - pos.z = 0; + pos.z = -pos.z; Out.pos = mul(pos, scaleOffsetMat); Out.color = In.color; return Out;