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rsx: Remove noisy debug print
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@ -1099,13 +1099,6 @@ bool FragmentProgramDecompiler::handle_tex_srb(u32 opcode)
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}
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}
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// Sanity checks
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if (func_id != base_func && base_func != FUNCTION::TEXTURE_SAMPLE_BASE)
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{
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// A lot of redundant special-access modes would be needed to cater for all the variations, ignore special modifiers for now, but log an error
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rsx_log.error("[Unimplemented warning] Conflicting texture decode options in the shaders detected. Base option=%d, selected=%d", static_cast<int>(base_func), static_cast<int>(func_id));
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}
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ensure(func_id <= FUNCTION::TEXTURE_SAMPLE_MAX_BASE_ENUM && func_id >= FUNCTION::TEXTURE_SAMPLE_BASE);
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// Clamp type to 3 types (1d, 2d, cube+3d) and offset into sampling redirection table
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