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Merge pull request #1443 from kd-11/gl_swizzle_mem_vector
Rework OGL texture swizzles
This commit is contained in:
commit
1e1c2007a3
@ -5,6 +5,7 @@
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#include "../RSXThread.h"
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#include "../RSXTexture.h"
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#include "../rsx_utils.h"
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#include "../Common/TextureUtils.h"
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namespace rsx
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{
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@ -89,6 +90,63 @@ namespace rsx
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return 1.0f;
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}
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u16 texture::get_pitch_modifier(u32 format)
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{
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switch (format)
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{
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case CELL_GCM_TEXTURE_COMPRESSED_HILO8:
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case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
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default:
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LOG_ERROR(RSX, "Unimplemented Texture format : 0x%x", format);
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return 0;
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case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
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case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
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return 4;
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case CELL_GCM_TEXTURE_B8:
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return 1;
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case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
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case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
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case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
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return 0;
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case CELL_GCM_TEXTURE_A1R5G5B5:
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case CELL_GCM_TEXTURE_A4R4G4B4:
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case CELL_GCM_TEXTURE_R5G6B5:
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case CELL_GCM_TEXTURE_G8B8:
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case CELL_GCM_TEXTURE_R6G5B5:
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case CELL_GCM_TEXTURE_DEPTH16:
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case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
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case CELL_GCM_TEXTURE_X16:
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case CELL_GCM_TEXTURE_R5G5B5A1:
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case CELL_GCM_TEXTURE_D1R5G5B5:
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return 2;
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case CELL_GCM_TEXTURE_A8R8G8B8:
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case CELL_GCM_TEXTURE_X32_FLOAT:
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case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
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case CELL_GCM_TEXTURE_D8R8G8B8:
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case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
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case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
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case CELL_GCM_TEXTURE_DEPTH24_D8:
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case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
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case CELL_GCM_TEXTURE_Y16_X16:
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return 4;
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
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return 8;
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
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return 16;
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}
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}
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bool texture::mandates_expansion(u32 format)
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{
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/**
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* If a texture behaves differently when uploaded directly vs when uploaded via texutils methods, it should be added here.
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*/
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if (format == CELL_GCM_TEXTURE_A1R5G5B5)
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return true;
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return false;
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}
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void texture::init(int index, rsx::texture& tex)
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{
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if (!m_id)
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@ -110,8 +168,6 @@ namespace rsx
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u32 format = full_format & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
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bool is_swizzled = !!(~full_format & CELL_GCM_TEXTURE_LN);
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const u8* pixels = vm::ps3::_ptr<u8>(texaddr);
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u8 *unswizzledPixels;
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static const GLint glRemapStandard[4] = { GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE };
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// NOTE: This must be in ARGB order in all forms below.
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const GLint *glRemap = glRemapStandard;
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@ -119,14 +175,36 @@ namespace rsx
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::gl::pixel_pack_settings().apply();
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::gl::pixel_unpack_settings().apply();
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u32 pitch = tex.pitch();
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u32 aligned_pitch = tex.pitch();
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size_t texture_data_sz = get_placed_texture_storage_size(tex, 256);
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std::vector<u8> data_upload_buf(texture_data_sz);
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u8* texture_data = data_upload_buf.data();
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u32 block_sz = get_pitch_modifier(format);
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if (is_swizzled || mandates_expansion(format))
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{
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aligned_pitch = align(aligned_pitch, 256);
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upload_placed_texture(tex, 256, texture_data);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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}
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else
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{
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texture_data = vm::ps3::_ptr<u8>(texaddr);
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}
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if (block_sz)
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aligned_pitch /= block_sz;
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else
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aligned_pitch = 0;
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glPixelStorei(GL_UNPACK_ROW_LENGTH, aligned_pitch);
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switch (format)
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{
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case CELL_GCM_TEXTURE_B8: // One 8-bit fixed-point number
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BLUE, GL_UNSIGNED_BYTE, pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BLUE, GL_UNSIGNED_BYTE, texture_data);
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static const GLint swizzleMaskB8[] = { GL_BLUE, GL_BLUE, GL_BLUE, GL_BLUE };
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glRemap = swizzleMaskB8;
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@ -135,19 +213,13 @@ namespace rsx
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case CELL_GCM_TEXTURE_A1R5G5B5:
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{
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
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// TODO: texture swizzling
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels);
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, texture_data);
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break;
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}
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case CELL_GCM_TEXTURE_A4R4G4B4:
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4, texture_data);
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// We read it in as R4G4B4A4, so we need to remap each component.
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static const GLint swizzleMaskA4R4G4B4[] = { GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN };
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@ -157,67 +229,43 @@ namespace rsx
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case CELL_GCM_TEXTURE_R5G6B5:
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
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LOG_WARNING(RSX, "CELL_GCM_R5G6B5 texture. Watch out for corruption due to swapped color channels!");
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex.width(), tex.height(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex.width(), tex.height(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texture_data);
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
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break;
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}
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case CELL_GCM_TEXTURE_A8R8G8B8:
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 4);
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if (is_swizzled)
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{
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u32 *src, *dst;
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u16 height = tex.height();
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u16 width = tex.width();
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unswizzledPixels = (u8*)malloc(width * height * 4);
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src = (u32*)pixels;
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dst = (u32*)unswizzledPixels;
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if ((height & (height - 1)) || (width & (width - 1)))
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{
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LOG_ERROR(RSX, "Swizzle Texture: Width or height not power of 2! (h=%d,w=%d).", height, width);
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}
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rsx::convert_linear_swizzle<u32>(src, dst, width, height, true);
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}
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, is_swizzled ? unswizzledPixels : pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, texture_data);
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break;
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}
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case CELL_GCM_TEXTURE_COMPRESSED_DXT1: // Compressed 4x4 pixels into 8 bytes
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{
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u32 size = ((tex.width() + 3) / 4) * ((tex.height() + 3) / 4) * 8;
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, tex.width(), tex.height(), 0, size, pixels);
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, tex.width(), tex.height(), 0, size, texture_data);
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break;
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}
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case CELL_GCM_TEXTURE_COMPRESSED_DXT23: // Compressed 4x4 pixels into 16 bytes
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{
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u32 size = ((tex.width() + 3) / 4) * ((tex.height() + 3) / 4) * 16;
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, tex.width(), tex.height(), 0, size, pixels);
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, tex.width(), tex.height(), 0, size, texture_data);
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}
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break;
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case CELL_GCM_TEXTURE_COMPRESSED_DXT45: // Compressed 4x4 pixels into 16 bytes
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{
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u32 size = ((tex.width() + 3) / 4) * ((tex.height() + 3) / 4) * 16;
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, tex.width(), tex.height(), 0, size, pixels);
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, tex.width(), tex.height(), 0, size, texture_data);
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break;
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}
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case CELL_GCM_TEXTURE_G8B8:
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_UNSIGNED_BYTE, pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_UNSIGNED_BYTE, texture_data);
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static const GLint swizzleMaskG8B8[] = { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
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glRemap = swizzleMaskG8B8;
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@ -226,60 +274,39 @@ namespace rsx
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case CELL_GCM_TEXTURE_R6G5B5:
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
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// TODO: Probably need to actually unswizzle if is_swizzled.
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const u32 numPixels = tex.width() * tex.height();
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unswizzledPixels = (u8 *)malloc(numPixels * 4);
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// TODO: Speed.
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for (u32 i = 0; i < numPixels; ++i) {
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u16 c = reinterpret_cast<const be_t<u16> *>(pixels)[i];
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unswizzledPixels[i * 4 + 0] = convert_6_to_8((c >> 10) & 0x3F);
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unswizzledPixels[i * 4 + 1] = convert_5_to_8((c >> 5) & 0x1F);
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unswizzledPixels[i * 4 + 2] = convert_5_to_8((c >> 0) & 0x1F);
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unswizzledPixels[i * 4 + 3] = 255;
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}
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
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free(unswizzledPixels);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, texture_data);
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break;
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}
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case CELL_GCM_TEXTURE_DEPTH24_D8: // 24-bit unsigned fixed-point number and 8 bits of garbage
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 4);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, texture_data);
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break;
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}
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case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT: // 24-bit unsigned float and 8 bits of garbage
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 4);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, texture_data);
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break;
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}
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case CELL_GCM_TEXTURE_DEPTH16: // 16-bit unsigned fixed-point number
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_SHORT, pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_SHORT, texture_data);
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break;
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}
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case CELL_GCM_TEXTURE_DEPTH16_FLOAT: // 16-bit unsigned float
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, texture_data);
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break;
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}
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case CELL_GCM_TEXTURE_X16: // A 16-bit fixed-point number
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
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LOG_WARNING(RSX, "CELL_GCM_X16 texture. Watch out for corruption due to swapped color channels!");
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RED, GL_UNSIGNED_SHORT, pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RED, GL_UNSIGNED_SHORT, texture_data);
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
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static const GLint swizzleMaskX16[] = { GL_RED, GL_ONE, GL_RED, GL_ONE };
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@ -289,10 +316,11 @@ namespace rsx
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case CELL_GCM_TEXTURE_Y16_X16: // Two 16-bit fixed-point numbers
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 4);
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LOG_WARNING(RSX, "CELL_GCM_Y16_X16 texture. Watch out for corruption due to swapped color channels!");
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_UNSIGNED_SHORT, pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_UNSIGNED_SHORT, texture_data);
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
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static const GLint swizzleMaskX32_Y16_X16[] = { GL_GREEN, GL_RED, GL_GREEN, GL_RED };
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glRemap = swizzleMaskX32_Y16_X16;
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break;
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@ -300,35 +328,34 @@ namespace rsx
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case CELL_GCM_TEXTURE_R5G5B5A1:
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
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LOG_WARNING(RSX, "CELL_GCM_R5G6B5A1 texture. Watch out for corruption due to swapped color channels!");
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, texture_data);
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
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break;
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}
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: // Four fp16 values
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 8);
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LOG_WARNING(RSX, "CELL_GCM_W16_Z16_Y16_X16_FLOAT texture. Watch out for corruption due to swapped color channels!");
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_HALF_FLOAT, pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_HALF_FLOAT, texture_data);
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
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break;
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}
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: // Four fp32 values
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 16);
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LOG_WARNING(RSX, "CELL_GCM_W32_Z32_Y32_X32_FLOAT texture. Watch out for corruption due to swapped color channels!");
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_FLOAT, pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_FLOAT, texture_data);
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
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break;
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}
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case CELL_GCM_TEXTURE_X32_FLOAT: // One 32-bit floating-point number
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{
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 4);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RED, GL_FLOAT, pixels);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RED, GL_FLOAT, texture_data);
|
||||
|
||||
static const GLint swizzleMaskX32_FLOAT[] = { GL_RED, GL_ONE, GL_ONE, GL_ONE };
|
||||
glRemap = swizzleMaskX32_FLOAT;
|
||||
@ -337,11 +364,11 @@ namespace rsx
|
||||
|
||||
case CELL_GCM_TEXTURE_D1R5G5B5:
|
||||
{
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
|
||||
LOG_WARNING(RSX, "CELL_GCM_D1R5G5B5 texture. Watch out for corruption due to swapped color channels!");
|
||||
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
|
||||
|
||||
// TODO: Texture swizzling
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, texture_data);
|
||||
|
||||
static const GLint swizzleMaskX32_D1R5G5B5[] = { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
|
||||
glRemap = swizzleMaskX32_D1R5G5B5;
|
||||
@ -352,8 +379,7 @@ namespace rsx
|
||||
|
||||
case CELL_GCM_TEXTURE_D8R8G8B8: // 8 bits of garbage and three unsigned 8-bit fixed-point numbers
|
||||
{
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 4);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, texture_data);
|
||||
|
||||
static const GLint swizzleMaskX32_D8R8G8B8[] = { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
|
||||
glRemap = swizzleMaskX32_D8R8G8B8;
|
||||
@ -363,9 +389,9 @@ namespace rsx
|
||||
|
||||
case CELL_GCM_TEXTURE_Y16_X16_FLOAT: // Two fp16 values
|
||||
{
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 4);
|
||||
LOG_WARNING(RSX, "CELL_GCM_Y16_X16_FLOAT texture. Watch out for corruption due to swapped color channels!");
|
||||
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_HALF_FLOAT, pixels);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_HALF_FLOAT, texture_data);
|
||||
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
|
||||
|
||||
static const GLint swizzleMaskX32_Y16_X16_FLOAT[] = { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
|
||||
@ -374,54 +400,9 @@ namespace rsx
|
||||
}
|
||||
|
||||
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
|
||||
{
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 4);
|
||||
|
||||
const u32 numPixels = tex.width() * tex.height();
|
||||
unswizzledPixels = (u8 *)malloc(numPixels * 4);
|
||||
// TODO: Speed.
|
||||
for (u32 i = 0; i < numPixels; i += 2)
|
||||
{
|
||||
unswizzledPixels[i * 4 + 0 + 0] = pixels[i * 2 + 3];
|
||||
unswizzledPixels[i * 4 + 0 + 1] = pixels[i * 2 + 2];
|
||||
unswizzledPixels[i * 4 + 0 + 2] = pixels[i * 2 + 0];
|
||||
unswizzledPixels[i * 4 + 0 + 3] = 255;
|
||||
|
||||
// The second pixel is the same, except for red.
|
||||
unswizzledPixels[i * 4 + 4 + 0] = pixels[i * 2 + 1];
|
||||
unswizzledPixels[i * 4 + 4 + 1] = pixels[i * 2 + 2];
|
||||
unswizzledPixels[i * 4 + 4 + 2] = pixels[i * 2 + 0];
|
||||
unswizzledPixels[i * 4 + 4 + 3] = 255;
|
||||
}
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
|
||||
free(unswizzledPixels);
|
||||
break;
|
||||
}
|
||||
|
||||
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
|
||||
{
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 4);
|
||||
|
||||
const u32 numPixels = tex.width() * tex.height();
|
||||
unswizzledPixels = (u8 *)malloc(numPixels * 4);
|
||||
// TODO: Speed.
|
||||
for (u32 i = 0; i < numPixels; i += 2)
|
||||
{
|
||||
unswizzledPixels[i * 4 + 0 + 0] = pixels[i * 2 + 2];
|
||||
unswizzledPixels[i * 4 + 0 + 1] = pixels[i * 2 + 3];
|
||||
unswizzledPixels[i * 4 + 0 + 2] = pixels[i * 2 + 1];
|
||||
unswizzledPixels[i * 4 + 0 + 3] = 255;
|
||||
|
||||
// The second pixel is the same, except for red.
|
||||
unswizzledPixels[i * 4 + 4 + 0] = pixels[i * 2 + 0];
|
||||
unswizzledPixels[i * 4 + 4 + 1] = pixels[i * 2 + 3];
|
||||
unswizzledPixels[i * 4 + 4 + 2] = pixels[i * 2 + 1];
|
||||
unswizzledPixels[i * 4 + 4 + 3] = 255;
|
||||
}
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
|
||||
free(unswizzledPixels);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, texture_data);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -469,11 +450,6 @@ namespace rsx
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_tex_min_filter[tex.min_filter()]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_tex_mag_filter[tex.mag_filter()]);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_aniso(tex.max_aniso()));
|
||||
|
||||
if (is_swizzled && format == CELL_GCM_TEXTURE_A8R8G8B8)
|
||||
{
|
||||
free(unswizzledPixels);
|
||||
}
|
||||
}
|
||||
|
||||
void texture::bind()
|
||||
|
@ -35,6 +35,20 @@ namespace rsx
|
||||
}
|
||||
|
||||
void init(int index, rsx::texture& tex);
|
||||
|
||||
/**
|
||||
* If a format is marked as mandating expansion, any request to have the data uploaded to the GPU shall require that the pixel data
|
||||
* be decoded/expanded fully, regardless of whether the input is swizzled. This is because some formats behave differently when swizzled pixel data
|
||||
* is decoded and when data is fed directly, usually byte order is not the same. Forcing decoding/expanding fixes this but slows performance.
|
||||
*/
|
||||
static bool mandates_expansion(u32 format);
|
||||
|
||||
/**
|
||||
* The pitch modifier changes the pitch value supplied by the rsx::texture by supplying a suitable divisor or 0 if no change is needed.
|
||||
* The modified value, if any, is then used to supply to GL the UNPACK_ROW_LENGTH for the texture data to be supplied.
|
||||
*/
|
||||
static u16 get_pitch_modifier(u32 format);
|
||||
|
||||
void bind();
|
||||
void unbind();
|
||||
void remove();
|
||||
|
Loading…
Reference in New Issue
Block a user