Merge pull request #1469 from vlj/d3d12

D3d12: Fix and improvement
This commit is contained in:
vlj 2016-01-31 21:36:16 +01:00
commit 670660c244
4 changed files with 13 additions and 49 deletions

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@ -212,22 +212,6 @@ void D3D12GSRender::upload_and_bind_scale_offset_matrix(size_t descriptorIndex)
float alpha_ref = (float&)rsx::method_registers[NV4097_SET_ALPHA_REF];
memcpy((char*)mapped_buffer + 16 * sizeof(float), &is_alpha_tested, sizeof(int));
memcpy((char*)mapped_buffer + 17 * sizeof(float), &alpha_ref, sizeof(float));
size_t tex_idx = 0;
for (u32 i = 0; i < rsx::limits::textures_count; ++i)
{
if (!textures[i].enabled())
{
int is_unorm = false;
memcpy((char*)mapped_buffer + (18 + tex_idx++) * sizeof(int), &is_unorm, sizeof(int));
continue;
}
size_t w = textures[i].width(), h = textures[i].height();
// if (!w || !h) continue;
int is_unorm = (textures[i].format() & CELL_GCM_TEXTURE_UN);
memcpy((char*)mapped_buffer + (18 + tex_idx++) * sizeof(int), &is_unorm, sizeof(int));
}
m_buffer_data.unmap(CD3DX12_RANGE(heap_offset, heap_offset + 256));
D3D12_CONSTANT_BUFFER_VIEW_DESC constant_buffer_view_desc = {

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@ -39,22 +39,6 @@ void D3D12FragmentDecompiler::insertHeader(std::stringstream & OS)
OS << " float4x4 scaleOffsetMat;" << std::endl;
OS << " int isAlphaTested;" << std::endl;
OS << " float alphaRef;" << std::endl;
OS << " int tex0_is_unorm;" << std::endl;
OS << " int tex1_is_unorm;" << std::endl;
OS << " int tex2_is_unorm;" << std::endl;
OS << " int tex3_is_unorm;" << std::endl;
OS << " int tex4_is_unorm;" << std::endl;
OS << " int tex5_is_unorm;" << std::endl;
OS << " int tex6_is_unorm;" << std::endl;
OS << " int tex7_is_unorm;" << std::endl;
OS << " int tex8_is_unorm;" << std::endl;
OS << " int tex9_is_unorm;" << std::endl;
OS << " int tex10_is_unorm;" << std::endl;
OS << " int tex11_is_unorm;" << std::endl;
OS << " int tex12_is_unorm;" << std::endl;
OS << " int tex13_is_unorm;" << std::endl;
OS << " int tex14_is_unorm;" << std::endl;
OS << " int tex15_is_unorm;" << std::endl;
OS << "};" << std::endl;
}
@ -191,6 +175,8 @@ void D3D12FragmentDecompiler::insertMainStart(std::stringstream & OS)
}
// A bit unclean, but works.
OS << " " << "float4 gl_Position = In.Position;" << std::endl;
if (m_prog.origin_mode == rsx::window_origin::bottom)
OS << " gl_Position.y = (" << std::to_string(m_prog.height) << " - gl_Position.y);\n";
// Declare output
for (const ParamType &PT : m_parr.params[PF_PARAM_NONE])
{
@ -207,9 +193,15 @@ void D3D12FragmentDecompiler::insertMainStart(std::stringstream & OS)
for (const ParamItem& PI : PT.items)
{
size_t textureIndex = atoi(PI.name.data() + 3);
bool is_unorm = !!(m_prog.unnormalized_coords & (1 << textureIndex));
if (!is_unorm)
{
OS << " float2 " << PI.name << "_scale = float2(1., 1.);" << std::endl;
continue;
}
OS << " float2 " << PI.name << "_dim;" << std::endl;
OS << " " << PI.name << ".GetDimensions(" << PI.name << "_dim.x, " << PI.name << "_dim.y);" << std::endl;
OS << " float2 " << PI.name << "_scale = (!!" << PI.name << "_is_unorm) ? float2(1., 1.) / " << PI.name << "_dim : float2(1., 1.);" << std::endl;
OS << " float2 " << PI.name << "_scale = float2(1., 1.) / " << PI.name << "_dim;" << std::endl;
}
}
}

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@ -33,22 +33,6 @@ void D3D12VertexProgramDecompiler::insertHeader(std::stringstream &OS)
OS << " float4x4 scaleOffsetMat;" << std::endl;
OS << " int isAlphaTested;" << std::endl;
OS << " float alphaRef;" << std::endl;
OS << " int tex0_is_unorm;" << std::endl;
OS << " int tex1_is_unorm;" << std::endl;
OS << " int tex2_is_unorm;" << std::endl;
OS << " int tex3_is_unorm;" << std::endl;
OS << " int tex4_is_unorm;" << std::endl;
OS << " int tex5_is_unorm;" << std::endl;
OS << " int tex6_is_unorm;" << std::endl;
OS << " int tex7_is_unorm;" << std::endl;
OS << " int tex8_is_unorm;" << std::endl;
OS << " int tex9_is_unorm;" << std::endl;
OS << " int tex10_is_unorm;" << std::endl;
OS << " int tex11_is_unorm;" << std::endl;
OS << " int tex12_is_unorm;" << std::endl;
OS << " int tex13_is_unorm;" << std::endl;
OS << " int tex14_is_unorm;" << std::endl;
OS << " int tex15_is_unorm;" << std::endl;
OS << "};" << std::endl;
}

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@ -665,6 +665,10 @@ namespace rsx
result.addr = vm::base(rsx::get_address(result.offset, (shader_program & 0x3) - 1));
result.ctrl = rsx::method_registers[NV4097_SET_SHADER_CONTROL];
result.unnormalized_coords = 0;
u32 shader_window = rsx::method_registers[NV4097_SET_SHADER_WINDOW];
result.origin_mode = rsx::to_window_origin((shader_window >> 12) & 0xF);
result.pixel_center_mode = rsx::to_window_pixel_center((shader_window >> 16) & 0xF);
result.height = shader_window & 0xFFF;
std::array<texture_dimension, 16> texture_dimensions;
for (u32 i = 0; i < rsx::limits::textures_count; ++i)