Merge pull request #1443 from kd-11/gl_swizzle_mem_vector

Rework OGL texture swizzles
This commit is contained in:
vlj 2016-02-02 23:43:24 +01:00
commit 1e1c2007a3
2 changed files with 129 additions and 139 deletions

View File

@ -5,6 +5,7 @@
#include "../RSXThread.h"
#include "../RSXTexture.h"
#include "../rsx_utils.h"
#include "../Common/TextureUtils.h"
namespace rsx
{
@ -89,6 +90,63 @@ namespace rsx
return 1.0f;
}
u16 texture::get_pitch_modifier(u32 format)
{
switch (format)
{
case CELL_GCM_TEXTURE_COMPRESSED_HILO8:
case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
default:
LOG_ERROR(RSX, "Unimplemented Texture format : 0x%x", format);
return 0;
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
return 4;
case CELL_GCM_TEXTURE_B8:
return 1;
case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
return 0;
case CELL_GCM_TEXTURE_A1R5G5B5:
case CELL_GCM_TEXTURE_A4R4G4B4:
case CELL_GCM_TEXTURE_R5G6B5:
case CELL_GCM_TEXTURE_G8B8:
case CELL_GCM_TEXTURE_R6G5B5:
case CELL_GCM_TEXTURE_DEPTH16:
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
case CELL_GCM_TEXTURE_X16:
case CELL_GCM_TEXTURE_R5G5B5A1:
case CELL_GCM_TEXTURE_D1R5G5B5:
return 2;
case CELL_GCM_TEXTURE_A8R8G8B8:
case CELL_GCM_TEXTURE_X32_FLOAT:
case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
case CELL_GCM_TEXTURE_D8R8G8B8:
case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
case CELL_GCM_TEXTURE_DEPTH24_D8:
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
case CELL_GCM_TEXTURE_Y16_X16:
return 4;
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
return 8;
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
return 16;
}
}
bool texture::mandates_expansion(u32 format)
{
/**
* If a texture behaves differently when uploaded directly vs when uploaded via texutils methods, it should be added here.
*/
if (format == CELL_GCM_TEXTURE_A1R5G5B5)
return true;
return false;
}
void texture::init(int index, rsx::texture& tex)
{
if (!m_id)
@ -110,8 +168,6 @@ namespace rsx
u32 format = full_format & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
bool is_swizzled = !!(~full_format & CELL_GCM_TEXTURE_LN);
const u8* pixels = vm::ps3::_ptr<u8>(texaddr);
u8 *unswizzledPixels;
static const GLint glRemapStandard[4] = { GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE };
// NOTE: This must be in ARGB order in all forms below.
const GLint *glRemap = glRemapStandard;
@ -119,14 +175,36 @@ namespace rsx
::gl::pixel_pack_settings().apply();
::gl::pixel_unpack_settings().apply();
u32 pitch = tex.pitch();
u32 aligned_pitch = tex.pitch();
size_t texture_data_sz = get_placed_texture_storage_size(tex, 256);
std::vector<u8> data_upload_buf(texture_data_sz);
u8* texture_data = data_upload_buf.data();
u32 block_sz = get_pitch_modifier(format);
if (is_swizzled || mandates_expansion(format))
{
aligned_pitch = align(aligned_pitch, 256);
upload_placed_texture(tex, 256, texture_data);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
}
else
{
texture_data = vm::ps3::_ptr<u8>(texaddr);
}
if (block_sz)
aligned_pitch /= block_sz;
else
aligned_pitch = 0;
glPixelStorei(GL_UNPACK_ROW_LENGTH, aligned_pitch);
switch (format)
{
case CELL_GCM_TEXTURE_B8: // One 8-bit fixed-point number
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BLUE, GL_UNSIGNED_BYTE, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BLUE, GL_UNSIGNED_BYTE, texture_data);
static const GLint swizzleMaskB8[] = { GL_BLUE, GL_BLUE, GL_BLUE, GL_BLUE };
glRemap = swizzleMaskB8;
@ -135,19 +213,13 @@ namespace rsx
case CELL_GCM_TEXTURE_A1R5G5B5:
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
// TODO: texture swizzling
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, texture_data);
break;
}
case CELL_GCM_TEXTURE_A4R4G4B4:
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4, texture_data);
// We read it in as R4G4B4A4, so we need to remap each component.
static const GLint swizzleMaskA4R4G4B4[] = { GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN };
@ -157,67 +229,43 @@ namespace rsx
case CELL_GCM_TEXTURE_R5G6B5:
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
LOG_WARNING(RSX, "CELL_GCM_R5G6B5 texture. Watch out for corruption due to swapped color channels!");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex.width(), tex.height(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex.width(), tex.height(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texture_data);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
break;
}
case CELL_GCM_TEXTURE_A8R8G8B8:
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 4);
if (is_swizzled)
{
u32 *src, *dst;
u16 height = tex.height();
u16 width = tex.width();
unswizzledPixels = (u8*)malloc(width * height * 4);
src = (u32*)pixels;
dst = (u32*)unswizzledPixels;
if ((height & (height - 1)) || (width & (width - 1)))
{
LOG_ERROR(RSX, "Swizzle Texture: Width or height not power of 2! (h=%d,w=%d).", height, width);
}
rsx::convert_linear_swizzle<u32>(src, dst, width, height, true);
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, is_swizzled ? unswizzledPixels : pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, texture_data);
break;
}
case CELL_GCM_TEXTURE_COMPRESSED_DXT1: // Compressed 4x4 pixels into 8 bytes
{
u32 size = ((tex.width() + 3) / 4) * ((tex.height() + 3) / 4) * 8;
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, tex.width(), tex.height(), 0, size, pixels);
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, tex.width(), tex.height(), 0, size, texture_data);
break;
}
case CELL_GCM_TEXTURE_COMPRESSED_DXT23: // Compressed 4x4 pixels into 16 bytes
{
u32 size = ((tex.width() + 3) / 4) * ((tex.height() + 3) / 4) * 16;
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, tex.width(), tex.height(), 0, size, pixels);
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, tex.width(), tex.height(), 0, size, texture_data);
}
break;
case CELL_GCM_TEXTURE_COMPRESSED_DXT45: // Compressed 4x4 pixels into 16 bytes
{
u32 size = ((tex.width() + 3) / 4) * ((tex.height() + 3) / 4) * 16;
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, tex.width(), tex.height(), 0, size, pixels);
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, tex.width(), tex.height(), 0, size, texture_data);
break;
}
case CELL_GCM_TEXTURE_G8B8:
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_UNSIGNED_BYTE, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_UNSIGNED_BYTE, texture_data);
static const GLint swizzleMaskG8B8[] = { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
glRemap = swizzleMaskG8B8;
@ -226,60 +274,39 @@ namespace rsx
case CELL_GCM_TEXTURE_R6G5B5:
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
// TODO: Probably need to actually unswizzle if is_swizzled.
const u32 numPixels = tex.width() * tex.height();
unswizzledPixels = (u8 *)malloc(numPixels * 4);
// TODO: Speed.
for (u32 i = 0; i < numPixels; ++i) {
u16 c = reinterpret_cast<const be_t<u16> *>(pixels)[i];
unswizzledPixels[i * 4 + 0] = convert_6_to_8((c >> 10) & 0x3F);
unswizzledPixels[i * 4 + 1] = convert_5_to_8((c >> 5) & 0x1F);
unswizzledPixels[i * 4 + 2] = convert_5_to_8((c >> 0) & 0x1F);
unswizzledPixels[i * 4 + 3] = 255;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
free(unswizzledPixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, texture_data);
break;
}
case CELL_GCM_TEXTURE_DEPTH24_D8: // 24-bit unsigned fixed-point number and 8 bits of garbage
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 4);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, texture_data);
break;
}
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT: // 24-bit unsigned float and 8 bits of garbage
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 4);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, texture_data);
break;
}
case CELL_GCM_TEXTURE_DEPTH16: // 16-bit unsigned fixed-point number
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_SHORT, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_SHORT, texture_data);
break;
}
case CELL_GCM_TEXTURE_DEPTH16_FLOAT: // 16-bit unsigned float
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, texture_data);
break;
}
case CELL_GCM_TEXTURE_X16: // A 16-bit fixed-point number
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
LOG_WARNING(RSX, "CELL_GCM_X16 texture. Watch out for corruption due to swapped color channels!");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RED, GL_UNSIGNED_SHORT, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RED, GL_UNSIGNED_SHORT, texture_data);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
static const GLint swizzleMaskX16[] = { GL_RED, GL_ONE, GL_RED, GL_ONE };
@ -289,10 +316,11 @@ namespace rsx
case CELL_GCM_TEXTURE_Y16_X16: // Two 16-bit fixed-point numbers
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 4);
LOG_WARNING(RSX, "CELL_GCM_Y16_X16 texture. Watch out for corruption due to swapped color channels!");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_UNSIGNED_SHORT, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_UNSIGNED_SHORT, texture_data);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
static const GLint swizzleMaskX32_Y16_X16[] = { GL_GREEN, GL_RED, GL_GREEN, GL_RED };
glRemap = swizzleMaskX32_Y16_X16;
break;
@ -300,35 +328,34 @@ namespace rsx
case CELL_GCM_TEXTURE_R5G5B5A1:
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
LOG_WARNING(RSX, "CELL_GCM_R5G6B5A1 texture. Watch out for corruption due to swapped color channels!");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, texture_data);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
break;
}
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: // Four fp16 values
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 8);
LOG_WARNING(RSX, "CELL_GCM_W16_Z16_Y16_X16_FLOAT texture. Watch out for corruption due to swapped color channels!");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_HALF_FLOAT, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_HALF_FLOAT, texture_data);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
break;
}
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: // Four fp32 values
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 16);
LOG_WARNING(RSX, "CELL_GCM_W32_Z32_Y32_X32_FLOAT texture. Watch out for corruption due to swapped color channels!");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_FLOAT, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_FLOAT, texture_data);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
break;
}
case CELL_GCM_TEXTURE_X32_FLOAT: // One 32-bit floating-point number
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 4);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RED, GL_FLOAT, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RED, GL_FLOAT, texture_data);
static const GLint swizzleMaskX32_FLOAT[] = { GL_RED, GL_ONE, GL_ONE, GL_ONE };
glRemap = swizzleMaskX32_FLOAT;
@ -337,11 +364,11 @@ namespace rsx
case CELL_GCM_TEXTURE_D1R5G5B5:
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 2);
LOG_WARNING(RSX, "CELL_GCM_D1R5G5B5 texture. Watch out for corruption due to swapped color channels!");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
// TODO: Texture swizzling
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, texture_data);
static const GLint swizzleMaskX32_D1R5G5B5[] = { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
glRemap = swizzleMaskX32_D1R5G5B5;
@ -352,8 +379,7 @@ namespace rsx
case CELL_GCM_TEXTURE_D8R8G8B8: // 8 bits of garbage and three unsigned 8-bit fixed-point numbers
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 4);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, texture_data);
static const GLint swizzleMaskX32_D8R8G8B8[] = { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
glRemap = swizzleMaskX32_D8R8G8B8;
@ -363,9 +389,9 @@ namespace rsx
case CELL_GCM_TEXTURE_Y16_X16_FLOAT: // Two fp16 values
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 4);
LOG_WARNING(RSX, "CELL_GCM_Y16_X16_FLOAT texture. Watch out for corruption due to swapped color channels!");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_HALF_FLOAT, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_HALF_FLOAT, texture_data);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
static const GLint swizzleMaskX32_Y16_X16_FLOAT[] = { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
@ -374,54 +400,9 @@ namespace rsx
}
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 4);
const u32 numPixels = tex.width() * tex.height();
unswizzledPixels = (u8 *)malloc(numPixels * 4);
// TODO: Speed.
for (u32 i = 0; i < numPixels; i += 2)
{
unswizzledPixels[i * 4 + 0 + 0] = pixels[i * 2 + 3];
unswizzledPixels[i * 4 + 0 + 1] = pixels[i * 2 + 2];
unswizzledPixels[i * 4 + 0 + 2] = pixels[i * 2 + 0];
unswizzledPixels[i * 4 + 0 + 3] = 255;
// The second pixel is the same, except for red.
unswizzledPixels[i * 4 + 4 + 0] = pixels[i * 2 + 1];
unswizzledPixels[i * 4 + 4 + 1] = pixels[i * 2 + 2];
unswizzledPixels[i * 4 + 4 + 2] = pixels[i * 2 + 0];
unswizzledPixels[i * 4 + 4 + 3] = 255;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
free(unswizzledPixels);
break;
}
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / 4);
const u32 numPixels = tex.width() * tex.height();
unswizzledPixels = (u8 *)malloc(numPixels * 4);
// TODO: Speed.
for (u32 i = 0; i < numPixels; i += 2)
{
unswizzledPixels[i * 4 + 0 + 0] = pixels[i * 2 + 2];
unswizzledPixels[i * 4 + 0 + 1] = pixels[i * 2 + 3];
unswizzledPixels[i * 4 + 0 + 2] = pixels[i * 2 + 1];
unswizzledPixels[i * 4 + 0 + 3] = 255;
// The second pixel is the same, except for red.
unswizzledPixels[i * 4 + 4 + 0] = pixels[i * 2 + 0];
unswizzledPixels[i * 4 + 4 + 1] = pixels[i * 2 + 3];
unswizzledPixels[i * 4 + 4 + 2] = pixels[i * 2 + 1];
unswizzledPixels[i * 4 + 4 + 3] = 255;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
free(unswizzledPixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, texture_data);
break;
}
@ -469,11 +450,6 @@ namespace rsx
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_tex_min_filter[tex.min_filter()]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_tex_mag_filter[tex.mag_filter()]);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_aniso(tex.max_aniso()));
if (is_swizzled && format == CELL_GCM_TEXTURE_A8R8G8B8)
{
free(unswizzledPixels);
}
}
void texture::bind()

View File

@ -35,6 +35,20 @@ namespace rsx
}
void init(int index, rsx::texture& tex);
/**
* If a format is marked as mandating expansion, any request to have the data uploaded to the GPU shall require that the pixel data
* be decoded/expanded fully, regardless of whether the input is swizzled. This is because some formats behave differently when swizzled pixel data
* is decoded and when data is fed directly, usually byte order is not the same. Forcing decoding/expanding fixes this but slows performance.
*/
static bool mandates_expansion(u32 format);
/**
* The pitch modifier changes the pitch value supplied by the rsx::texture by supplying a suitable divisor or 0 if no change is needed.
* The modified value, if any, is then used to supply to GL the UNPACK_ROW_LENGTH for the texture data to be supplied.
*/
static u16 get_pitch_modifier(u32 format);
void bind();
void unbind();
void remove();