quantum-space-buddies/QSB/ElevatorSync/WorldObjects/QSBElevator.cs
Moonstone Studios 2af563ceaa
Create a proper fake sector for elevators
Also adjusted the loglift box shape to encompass the entire lift.
2023-10-28 19:29:35 -07:00

90 lines
2.5 KiB
C#

using Cysharp.Threading.Tasks;
using QSB.ElevatorSync.Messages;
using QSB.Messaging;
using QSB.Patches;
using QSB.Utility;
using QSB.WorldSync;
using System.Threading;
using UnityEngine;
namespace QSB.ElevatorSync.WorldObjects;
public class QSBElevator : WorldObject<Elevator>
{
private OWTriggerVolume _elevatorTrigger;
// Used to reset attach position. This is in local space.
public Vector3 originalAttachPosition;
public override async UniTask Init(CancellationToken ct)
{
var boxShape = AttachedObject.gameObject.GetAddComponent<BoxShape>();
if (Name == "LogLift")
{
boxShape.size = new Vector3(4.6f, 3.5f, 12);
boxShape.center = new Vector3(0.1f, 1.75f, 1.3f);
}
else
{
boxShape.size = new Vector3(3, 3.5f, 3);
boxShape.center = new Vector3(0, 1.75f, 0.25f);
}
_elevatorTrigger = AttachedObject.gameObject.GetAddComponent<OWTriggerVolume>();
originalAttachPosition = AttachedObject._attachPoint.transform.localPosition;
}
public override void SendInitialState(uint to) =>
this.SendMessage(new ElevatorMessage(AttachedObject._goingToTheEnd) { To = to });
public void RemoteCall(bool isGoingUp)
{
if (AttachedObject._goingToTheEnd == isGoingUp)
{
return;
}
SetDirection(isGoingUp);
if (_elevatorTrigger.IsTrackingObject(Locator.GetPlayerDetector()))
{
var attachPoint = AttachedObject._attachPoint;
attachPoint.transform.position = Locator.GetPlayerTransform().position;
attachPoint.AttachPlayer();
if (Locator.GetPlayerSuit().IsWearingSuit() && Locator.GetPlayerSuit().IsTrainingSuit())
{
Locator.GetPlayerSuit().RemoveSuit();
}
}
AttachedObject.StartLift();
// Runs when the lift/elevator is done moving.
// Reset the position of the attach point.
Delay.RunWhen(() => !AttachedObject.enabled, () =>
{
AttachedObject._attachPoint.transform.localPosition = originalAttachPosition;
});
}
private void SetDirection(bool isGoingUp)
{
AttachedObject._interactVolume.transform.Rotate(0f, 180f, 0f);
AttachedObject._goingToTheEnd = isGoingUp;
AttachedObject._targetLocalPos = isGoingUp ? AttachedObject._endLocalPos : AttachedObject._startLocalPos;
}
public override void DisplayLines()
{
var boxShape = (BoxShape)_elevatorTrigger._shape;
Popcron.Gizmos.Cube(
ShapeUtil.Box.CalcWorldSpaceCenter(boxShape),
boxShape.transform.rotation,
ShapeUtil.Box.CalcWorldSpaceSize(boxShape),
_elevatorTrigger.IsTrackingObject(Locator.GetPlayerDetector()) ? Color.green : Color.white
);
}
}