quantum-space-buddies/QSB/Player/Messages/PlayerInformationMessage.cs
2022-01-26 21:32:42 -08:00

91 lines
2.6 KiB
C#

using Mirror;
using OWML.Common;
using QSB.ClientServerStateSync;
using QSB.Messaging;
using QSB.Utility;
namespace QSB.Player.Messages
{
public class PlayerInformationMessage : QSBMessage
{
private string PlayerName;
private bool IsReady;
private bool FlashlightActive;
private bool SuitedUp;
private bool ProbeLauncherEquipped;
private bool SignalscopeEquipped;
private bool TranslatorEquipped;
private bool ProbeActive;
private ClientState ClientState;
public PlayerInformationMessage()
{
var player = QSBPlayerManager.LocalPlayer;
PlayerName = player.Name;
IsReady = player.IsReady;
FlashlightActive = player.FlashlightActive;
SuitedUp = player.SuitedUp;
ProbeLauncherEquipped = player.ProbeLauncherEquipped;
SignalscopeEquipped = player.SignalscopeEquipped;
TranslatorEquipped = player.TranslatorEquipped;
ProbeActive = player.ProbeActive;
ClientState = player.State;
}
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(PlayerName);
writer.Write(IsReady);
writer.Write(FlashlightActive);
writer.Write(SuitedUp);
writer.Write(ProbeLauncherEquipped);
writer.Write(SignalscopeEquipped);
writer.Write(TranslatorEquipped);
writer.Write(ProbeActive);
writer.Write(ClientState);
}
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
PlayerName = reader.ReadString();
IsReady = reader.Read<bool>();
FlashlightActive = reader.Read<bool>();
SuitedUp = reader.Read<bool>();
ProbeLauncherEquipped = reader.Read<bool>();
SignalscopeEquipped = reader.Read<bool>();
TranslatorEquipped = reader.Read<bool>();
ProbeActive = reader.Read<bool>();
ClientState = reader.Read<ClientState>();
}
public override void OnReceiveRemote()
{
RequestStateResyncMessage._waitingForEvent = false;
if (QSBPlayerManager.PlayerExists(From))
{
var player = QSBPlayerManager.GetPlayer(From);
player.Name = PlayerName;
player.IsReady = IsReady;
player.FlashlightActive = FlashlightActive;
player.SuitedUp = SuitedUp;
player.ProbeLauncherEquipped = ProbeLauncherEquipped;
player.SignalscopeEquipped = SignalscopeEquipped;
player.TranslatorEquipped = TranslatorEquipped;
player.ProbeActive = ProbeActive;
if (QSBPlayerManager.LocalPlayer.IsReady && player.IsReady)
{
player.UpdateObjectsFromStates();
}
player.State = ClientState;
}
else
{
DebugLog.ToConsole($"Warning - got player information message about player that doesnt exist!", MessageType.Warning);
}
}
}
}