quantum-space-buddies/QSB
2022-02-05 03:28:37 -08:00
..
Anglerfish Update AnglerTransformSync.cs 2022-02-02 22:46:49 -08:00
Animation update usings 2022-02-03 18:31:09 -08:00
AssetBundles Revert "make PreserveTimeScale and WakeUpSync not NetworkBehaviours attached to the player" 2022-02-05 01:50:14 -08:00
Audio
AuthoritySync GetNetworkConnection 2022-02-03 16:43:26 -08:00
CampfireSync
ClientServerStateSync send server/client state messages directly, since it sets the state both locally and remotely 2022-02-05 02:50:13 -08:00
ConversationSync fix dialogue condition funkiness 2022-01-29 20:41:12 +00:00
DeathSync send server/client state messages directly, since it sets the state both locally and remotely 2022-02-05 02:50:13 -08:00
EchoesOfTheEye Revert "make PreserveTimeScale and WakeUpSync not NetworkBehaviours attached to the player" 2022-02-05 01:50:14 -08:00
ElevatorSync
EyeOfTheUniverse IAddComponentOnStart: some of these can be destroyed right after running 2022-02-05 03:28:37 -08:00
GeyserSync
Inputs Manager -> IAddComponentOnStart 2022-02-01 14:24:21 -08:00
Instruments
ItemSync Update MoveToCarryMessage.cs 2022-02-04 16:24:19 -08:00
JellyfishSync SyncBase.Uninit: don't set stuff to null 2022-02-02 22:42:41 -08:00
LogSync
Menus Merge branch 'master' into dev 2022-02-05 10:17:46 +00:00
Messaging PlayerAttachWatcher 2022-02-05 03:15:54 -08:00
MeteorSync
OrbSync update usings 2022-02-03 18:31:09 -08:00
Patches
Player PlayerAttachWatcher 2022-02-05 03:15:54 -08:00
PlayerBodySetup Update FixMaterialsInAllChildren.cs 2022-02-03 14:53:20 -08:00
PoolSync
QuantumSync organize DebugSettings 2022-02-02 22:00:49 -08:00
RespawnSync IAddComponentOnStart: some of these can be destroyed right after running 2022-02-05 03:28:37 -08:00
RoastingSync
SatelliteSync IAddComponentOnStart: some of these can be destroyed right after running 2022-02-05 03:28:37 -08:00
SaveSync/Messages
SectorSync
ShipSync PlayerAttachWatcher 2022-02-05 03:15:54 -08:00
StatueSync send server/client state messages directly, since it sets the state both locally and remotely 2022-02-05 02:50:13 -08:00
Syncs Revert "SyncBase: always set IsInitialized/IsValid when Init/Uninit, even when an exception happened" 2022-02-03 00:03:25 -08:00
TimeSync IAddComponentOnStart: some of these can be destroyed right after running 2022-02-05 03:28:37 -08:00
Tools update usings 2022-02-03 18:31:09 -08:00
TornadoSync move around occasional stuff 2022-02-01 09:05:37 +00:00
TriggerSync cleanup qsb 2022-01-31 14:23:50 +00:00
Utility IAddComponentOnStart: some of these can be destroyed right after running 2022-02-05 03:28:37 -08:00
WorldSync Revert "Revert "QSBNetworkBehaviour: SendInitialState"" 2022-02-04 14:17:23 -08:00
ZeroGCaveSync
debugsettings.json.example Update debugsettings.json.example 2022-02-05 09:58:00 +00:00
default-config.json
manifest.json Fix collision errors when loading 2022-02-05 10:14:27 +00:00
QSB.csproj update owml 2022-02-03 15:03:17 -08:00
QSBCore.cs make empty prefab for prefab generation 2022-02-02 21:09:37 -08:00
QSBNetworkManager.cs Revert "make PreserveTimeScale and WakeUpSync not NetworkBehaviours attached to the player" 2022-02-05 01:50:14 -08:00
QSBSceneManager.cs