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Anglerfish
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Update AnglerTransformSync.cs
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2022-02-02 22:46:49 -08:00 |
Animation
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update usings
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2022-02-03 18:31:09 -08:00 |
AssetBundles
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Revert "make PreserveTimeScale and WakeUpSync not NetworkBehaviours attached to the player"
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2022-02-05 01:50:14 -08:00 |
Audio
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AuthoritySync
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GetNetworkConnection
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2022-02-03 16:43:26 -08:00 |
CampfireSync
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ClientServerStateSync
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send server/client state messages directly, since it sets the state both locally and remotely
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2022-02-05 02:50:13 -08:00 |
ConversationSync
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fix dialogue condition funkiness
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2022-01-29 20:41:12 +00:00 |
DeathSync
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send server/client state messages directly, since it sets the state both locally and remotely
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2022-02-05 02:50:13 -08:00 |
EchoesOfTheEye
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Revert "make PreserveTimeScale and WakeUpSync not NetworkBehaviours attached to the player"
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2022-02-05 01:50:14 -08:00 |
ElevatorSync
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EyeOfTheUniverse
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IAddComponentOnStart: some of these can be destroyed right after running
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2022-02-05 03:28:37 -08:00 |
GeyserSync
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Inputs
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Manager -> IAddComponentOnStart
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2022-02-01 14:24:21 -08:00 |
Instruments
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ItemSync
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Update MoveToCarryMessage.cs
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2022-02-04 16:24:19 -08:00 |
JellyfishSync
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SyncBase.Uninit: don't set stuff to null
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2022-02-02 22:42:41 -08:00 |
LogSync
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Menus
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Merge branch 'master' into dev
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2022-02-05 10:17:46 +00:00 |
Messaging
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PlayerAttachWatcher
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2022-02-05 03:15:54 -08:00 |
MeteorSync
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OrbSync
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update usings
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2022-02-03 18:31:09 -08:00 |
Patches
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Player
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PlayerAttachWatcher
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2022-02-05 03:15:54 -08:00 |
PlayerBodySetup
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Update FixMaterialsInAllChildren.cs
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2022-02-03 14:53:20 -08:00 |
PoolSync
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QuantumSync
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organize DebugSettings
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2022-02-02 22:00:49 -08:00 |
RespawnSync
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IAddComponentOnStart: some of these can be destroyed right after running
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2022-02-05 03:28:37 -08:00 |
RoastingSync
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SatelliteSync
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IAddComponentOnStart: some of these can be destroyed right after running
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2022-02-05 03:28:37 -08:00 |
SaveSync/Messages
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SectorSync
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ShipSync
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PlayerAttachWatcher
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2022-02-05 03:15:54 -08:00 |
StatueSync
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send server/client state messages directly, since it sets the state both locally and remotely
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2022-02-05 02:50:13 -08:00 |
Syncs
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Revert "SyncBase: always set IsInitialized/IsValid when Init/Uninit, even when an exception happened"
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2022-02-03 00:03:25 -08:00 |
TimeSync
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IAddComponentOnStart: some of these can be destroyed right after running
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2022-02-05 03:28:37 -08:00 |
Tools
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update usings
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2022-02-03 18:31:09 -08:00 |
TornadoSync
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move around occasional stuff
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2022-02-01 09:05:37 +00:00 |
TriggerSync
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cleanup qsb
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2022-01-31 14:23:50 +00:00 |
Utility
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IAddComponentOnStart: some of these can be destroyed right after running
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2022-02-05 03:28:37 -08:00 |
WorldSync
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Revert "Revert "QSBNetworkBehaviour: SendInitialState""
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2022-02-04 14:17:23 -08:00 |
ZeroGCaveSync
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debugsettings.json.example
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Update debugsettings.json.example
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2022-02-05 09:58:00 +00:00 |
default-config.json
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manifest.json
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Fix collision errors when loading
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2022-02-05 10:14:27 +00:00 |
QSB.csproj
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update owml
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2022-02-03 15:03:17 -08:00 |
QSBCore.cs
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make empty prefab for prefab generation
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2022-02-02 21:09:37 -08:00 |
QSBNetworkManager.cs
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Revert "make PreserveTimeScale and WakeUpSync not NetworkBehaviours attached to the player"
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2022-02-05 01:50:14 -08:00 |
QSBSceneManager.cs
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