quantum-space-buddies/QSB/GeyserSync/GeyserManager.cs
2020-08-23 21:52:22 +02:00

33 lines
945 B
C#

using QSB.WorldSync;
using UnityEngine;
namespace QSB.GeyserSync
{
public class GeyserManager : MonoBehaviour
{
public static GeyserManager Instance { get; private set; }
private void Awake()
{
Instance = this;
QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
}
private void OnSceneLoaded(OWScene scene, bool isInUniverse)
{
var geyserControllers = Resources.FindObjectsOfTypeAll<GeyserController>();
for (var id = 0; id < geyserControllers.Length; id++)
{
var qsbGeyser = WorldRegistry.GetObject<QSBGeyser>(id) ?? new QSBGeyser();
qsbGeyser.Init(geyserControllers[id], id);
WorldRegistry.AddObject(qsbGeyser);
}
}
public void EmptyUpdate()
{
QSB.Helper.HarmonyHelper.EmptyMethod<GeyserController>("Update");
}
}
}