using QSB.WorldSync; using UnityEngine; namespace QSB.GeyserSync { public class GeyserManager : MonoBehaviour { public static GeyserManager Instance { get; private set; } private void Awake() { Instance = this; QSBSceneManager.OnSceneLoaded += OnSceneLoaded; } private void OnSceneLoaded(OWScene scene, bool isInUniverse) { var geyserControllers = Resources.FindObjectsOfTypeAll(); for (var id = 0; id < geyserControllers.Length; id++) { var qsbGeyser = WorldRegistry.GetObject(id) ?? new QSBGeyser(); qsbGeyser.Init(geyserControllers[id], id); WorldRegistry.AddObject(qsbGeyser); } } public void EmptyUpdate() { QSB.Helper.HarmonyHelper.EmptyMethod("Update"); } } }