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107 lines
5.4 KiB
Markdown
107 lines
5.4 KiB
Markdown
# Quantum Space Buddies - Outer Wilds Online Multiplayer Mod
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Quantum Space Buddies (QSB) is a multiplayer mod for Outer Wilds. The mod uses the OWML mod loader and customized UNET code (internally referred to as QNet or QuantumUNET) for networking.
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<!-- TOC -->
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- [FAQs](#frequently-asked-questions)
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- [What is synced?](#what-is-currently-synced)
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- [Why can't I connect?](#why-cant-i-connect-to-a-server)
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- [Installation](#installation)
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- [Easy installation (recommended)](#easy-installation-recommended)
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- [Manual installation](#manual-installation)
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- [Playing as a client](#playing-as-a-client)
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- [Playing as a host](#playing-as-a-host)
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- [Development Setup](#development-setup)
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- [Authors](#authors)
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- [Help / Discuss development / Whatever](#help--discuss-development--whatever)
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<!-- /TOC -->
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## Frequently Asked Questions
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### What is currently synced?
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QSB does not operate on a strict server-client relationship. Each player's game is left as a completely seperate game, and individual elemets are synced or patched so they can be controlled though network messages. Right now, the list of synced objects are :
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- Geysers
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- Elevators
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- Nomai interface orbs
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- Player animations
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- Player tools
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- Player ships
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- Player probes
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- NPC heads in conversations
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### Why can't I connect to a server?
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#### For the host :
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- Open port 7777 TCP and UDP on your router. If access the internet through multiple layers of routers, the port will need to be opened on every router.
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- Open port 7777 TCP and UDP in and out on your firewall. Some AVs might block you editing firewall settings, so check with your specific software.
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- Make sure you are giving your public IPv4 address to your clients.
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#### For the client :
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- Open port 7777 TCP and UDP in and out on your firewall. Some AVs might block you editing firewall settings, so check with your specific software.
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- Sometimes, it has helped to change your network profile to "private".
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- Make sure you are putting the right address into the address box.
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If nothing here works, many people have got QSB working through programs such as Hamachi. Also make sure you are not running through a VPN while trying to connect.
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## Installation
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### Easy installation (recommended)
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- [Install the Outer Wilds Mod Manager](https://github.com/Raicuparta/ow-mod-manager#how-do-i-use-this);
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- Install Quantum Space Buddies from the mod list displayed in the application;
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- If you can't get the mod manager to work, follow the instructions for manual installation.
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### Manual installation
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- [Install OWML](https://github.com/amazingalek/owml#installation);
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- [Download the latest Quantum Space Buddies release](https://github.com/misternebula/quantum-space-buddies/releases/latest);
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- Extract the `QSB` directory to the `OWML/Mods` directory;
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- Run `OWML.Launcher.exe` to start the game.
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## Playing as a client
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- Run the game;
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- You'll see some new buttons on the top left;
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- Replace `localhost` with the server's public IP address;
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- Press "Connect". You can join servers in the menu or in-game, but it is recommended to join in the main menu.";
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- If you see "Stop", you are connected.
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- If it stops at "Connecting to..." then you or the host has issues with their firewall/router/other.
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## Playing as a host
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- Open port `7777` on your router.;
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- Run the game.;
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- You'll see some new buttons on the top left.;
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- Press "Host". This can be done in-game or in the menu, but it is recommened to start servers in the menu.;
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- If you now see the "Stop" button, you are hosting.;
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- Give your external IPv4 address to your clients ([like what you see here](http://whatismyip.host/)).
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## Development Setup
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- [Download the Outer Wilds Mod Manager](https://github.com/misternebula/ow*mod*manager) and install it anywhere you like;
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- Install OWML using the Mod Manager;
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- Clone QSB's source;
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- Open the file `QSB/QSB.csproj.user` in your favorite text editor;
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- Edit the entry `<GameDir>` to point to the directory where Outer Wilds is installed;
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- Edit the entry `<OwmlDir>` to point to your OWML directory (it is installed inside the Mod Manager directory);
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- Open the project solution file `QSB.sln` in Visual Studio;
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- If needed, right click `References` in the Solution Explorer > Manage NuGet Packages > Update OWML to fix missing references;
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- Run this to stop tracking QSB.csproj.user: ```git update-index --skip-worktree QSB/QSB.csproj.user```
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After doing this, the project references should be working. When you build the solution, the dll and json files will be copied to `[Mod Manager directory]/OWML/QSB`. If this process is successful, you should see the mod show up in the Mod Manager.
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If for some reason none of this is working, you might have to set everything manually:
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- To fix the references, right*click "References" in the Solution Explorer > "Add Reference", and add all the missing DLLs (references with yellow warning icon). You can find these DLLs in the game's directory (`OuterWilds\OuterWilds_Data\Managed`);
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- If Visual Studio isn't able to automatically copy the files, you'll have to copy the built dlls manually to OWML.
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## Authors
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- [\_nebula](https://github.com/misternebula) - Developer of v0.3 onwards
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- [AmazingAlek](https://github.com/amazingalek) - On-and-off developer and sometimes code tidyer
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- [Raicuparta](https://github.com/Raicuparta) - Developer of v0.1 - v0.2
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## Help / Discuss development / Whatever
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[Join the unofficial Outer Wilds Discord](https://discord.gg/Sftcc9Z), we have a nice `#modding` channel where you can discuss all types of things.
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