quantum-space-buddies/AssetBundles/network.manifest
Ricardo Lopes 4ec5a39aa6
WIP: Sync ship position (#22)
* Add TransformSync behaviour

* NetworkPlayer using TransformSync

* TransformSync adjustments to make it work for more than just player objects

* Rename for clarity

* Network ship being created from prefab

* Use isAuthority instead of isLocalPlayer

* Actually sync ships

* Fix offset

* Perfect offset

* Smooth damp position

* Smooth damn transform rotation

* Showing ship landing gear

* Sync ships with sectors

* Source comment for quaternion smooth damp

* just some small tweaks (#25)

Co-authored-by: AmazingAlek <alek.ntnu@gmail.com>
2020-02-21 21:51:58 +01:00

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ManifestFileVersion: 0
CRC: 2285725699
Hashes:
AssetFileHash:
serializedVersion: 2
Hash: bfdfbb9f8479265cc2743fea2a066dda
TypeTreeHash:
serializedVersion: 2
Hash: 47ee499ae8022a6b96ca6a5fd541f154
HashAppended: 0
ClassTypes:
- Class: 1
Script: {instanceID: 0}
- Class: 4
Script: {instanceID: 0}
- Class: 114
Script: {fileID: 372142912, guid: dc443db3e92b4983b9738c1131f555cb, type: 3}
- Class: 114
Script: {fileID: -822479833, guid: dc443db3e92b4983b9738c1131f555cb, type: 3}
- Class: 114
Script: {fileID: 227461547, guid: dc443db3e92b4983b9738c1131f555cb, type: 3}
- Class: 114
Script: {fileID: -1768714887, guid: dc443db3e92b4983b9738c1131f555cb, type: 3}
- Class: 115
Script: {instanceID: 0}
Assets:
- Assets/NetworkPlayer.prefab
- Assets/NetworkManager.prefab
- Assets/NetworkShip.prefab
Dependencies: []