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Anglerfish
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Update AnglerTransformSync.cs
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2022-02-02 22:46:49 -08:00 |
Animation
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update usings
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2022-02-03 18:31:09 -08:00 |
AssetBundles
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Revert "make PreserveTimeScale and WakeUpSync not NetworkBehaviours attached to the player"
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2022-02-05 01:50:14 -08:00 |
Audio
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AuthoritySync
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GetNetworkConnection
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2022-02-03 16:43:26 -08:00 |
CampfireSync
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rename
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2022-01-28 20:50:34 -08:00 |
ClientServerStateSync
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send server/client state messages directly, since it sets the state both locally and remotely
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2022-02-05 02:50:13 -08:00 |
ConversationSync
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fix dialogue condition funkiness
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2022-01-29 20:41:12 +00:00 |
DeathSync
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detach player when they die
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2022-02-05 04:03:12 -08:00 |
EchoesOfTheEye
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Revert "make PreserveTimeScale and WakeUpSync not NetworkBehaviours attached to the player"
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2022-02-05 01:50:14 -08:00 |
ElevatorSync
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rename
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2022-01-28 20:50:34 -08:00 |
EyeOfTheUniverse
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IAddComponentOnStart: some of these can be destroyed right after running
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2022-02-05 03:28:37 -08:00 |
GeyserSync
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rename
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2022-01-28 20:50:34 -08:00 |
Inputs
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Manager -> IAddComponentOnStart
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2022-02-01 14:24:21 -08:00 |
Instruments
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rename
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2022-01-29 01:29:02 -08:00 |
ItemSync
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Update MoveToCarryMessage.cs
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2022-02-04 16:24:19 -08:00 |
JellyfishSync
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SyncBase.Uninit: don't set stuff to null
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2022-02-02 22:42:41 -08:00 |
LogSync
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Menus
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Update MenuManager.cs
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2022-02-05 19:51:22 -08:00 |
Messaging
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whoops
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2022-02-05 04:06:55 -08:00 |
MeteorSync
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remove this, why not
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2022-01-29 01:39:45 -08:00 |
OrbSync
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update usings
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2022-02-03 18:31:09 -08:00 |
Patches
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Player
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detach player when they die
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2022-02-05 04:03:12 -08:00 |
PlayerBodySetup
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Update FixMaterialsInAllChildren.cs
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2022-02-03 14:53:20 -08:00 |
PoolSync
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rename
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2022-01-28 20:50:34 -08:00 |
QuantumSync
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organize DebugSettings
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2022-02-02 22:00:49 -08:00 |
RespawnSync
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IAddComponentOnStart: some of these can be destroyed right after running
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2022-02-05 03:28:37 -08:00 |
RoastingSync
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oops
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2022-01-27 01:46:01 -08:00 |
SatelliteSync
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IAddComponentOnStart: some of these can be destroyed right after running
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2022-02-05 03:28:37 -08:00 |
SaveSync/Messages
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write and read work now with arrays and enums
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2022-01-27 00:32:30 -08:00 |
SectorSync
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rename
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2022-01-28 20:50:34 -08:00 |
ShipSync
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ShipCustomAttach: disable custom attach point if we attach to something else
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2022-02-05 03:48:06 -08:00 |
StatueSync
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send server/client state messages directly, since it sets the state both locally and remotely
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2022-02-05 02:50:13 -08:00 |
Syncs
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Revert "SyncBase: always set IsInitialized/IsValid when Init/Uninit, even when an exception happened"
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2022-02-03 00:03:25 -08:00 |
TimeSync
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IAddComponentOnStart: some of these can be destroyed right after running
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2022-02-05 03:28:37 -08:00 |
Tools
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update usings
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2022-02-03 18:31:09 -08:00 |
TornadoSync
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move around occasional stuff
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2022-02-01 09:05:37 +00:00 |
TriggerSync
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cleanup qsb
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2022-01-31 14:23:50 +00:00 |
Utility
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update QSBNetworkManager
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2022-02-05 19:01:53 -08:00 |
WorldSync
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Revert "Revert "QSBNetworkBehaviour: SendInitialState""
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2022-02-04 14:17:23 -08:00 |
ZeroGCaveSync
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rename
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2022-01-28 20:50:34 -08:00 |
debugsettings.json.example
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update QSBNetworkManager
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2022-02-05 19:01:53 -08:00 |
default-config.json
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manifest.json
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remove fizzy and patcher
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2022-02-05 19:03:22 -08:00 |
QSB.csproj
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use epic instead of fizzy
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2022-02-05 18:52:24 -08:00 |
QSBCore.cs
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make empty prefab for prefab generation
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2022-02-02 21:09:37 -08:00 |
QSBNetworkManager.cs
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dont do player metrics
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2022-02-05 20:13:57 -08:00 |
QSBSceneManager.cs
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rename
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2022-01-29 01:29:02 -08:00 |