quantum-space-buddies/QSB
2022-02-05 20:13:57 -08:00
..
Anglerfish Update AnglerTransformSync.cs 2022-02-02 22:46:49 -08:00
Animation update usings 2022-02-03 18:31:09 -08:00
AssetBundles Revert "make PreserveTimeScale and WakeUpSync not NetworkBehaviours attached to the player" 2022-02-05 01:50:14 -08:00
Audio
AuthoritySync GetNetworkConnection 2022-02-03 16:43:26 -08:00
CampfireSync rename 2022-01-28 20:50:34 -08:00
ClientServerStateSync send server/client state messages directly, since it sets the state both locally and remotely 2022-02-05 02:50:13 -08:00
ConversationSync fix dialogue condition funkiness 2022-01-29 20:41:12 +00:00
DeathSync detach player when they die 2022-02-05 04:03:12 -08:00
EchoesOfTheEye Revert "make PreserveTimeScale and WakeUpSync not NetworkBehaviours attached to the player" 2022-02-05 01:50:14 -08:00
ElevatorSync rename 2022-01-28 20:50:34 -08:00
EyeOfTheUniverse IAddComponentOnStart: some of these can be destroyed right after running 2022-02-05 03:28:37 -08:00
GeyserSync rename 2022-01-28 20:50:34 -08:00
Inputs Manager -> IAddComponentOnStart 2022-02-01 14:24:21 -08:00
Instruments rename 2022-01-29 01:29:02 -08:00
ItemSync Update MoveToCarryMessage.cs 2022-02-04 16:24:19 -08:00
JellyfishSync SyncBase.Uninit: don't set stuff to null 2022-02-02 22:42:41 -08:00
LogSync
Menus Update MenuManager.cs 2022-02-05 19:51:22 -08:00
Messaging whoops 2022-02-05 04:06:55 -08:00
MeteorSync remove this, why not 2022-01-29 01:39:45 -08:00
OrbSync update usings 2022-02-03 18:31:09 -08:00
Patches
Player detach player when they die 2022-02-05 04:03:12 -08:00
PlayerBodySetup Update FixMaterialsInAllChildren.cs 2022-02-03 14:53:20 -08:00
PoolSync rename 2022-01-28 20:50:34 -08:00
QuantumSync organize DebugSettings 2022-02-02 22:00:49 -08:00
RespawnSync IAddComponentOnStart: some of these can be destroyed right after running 2022-02-05 03:28:37 -08:00
RoastingSync oops 2022-01-27 01:46:01 -08:00
SatelliteSync IAddComponentOnStart: some of these can be destroyed right after running 2022-02-05 03:28:37 -08:00
SaveSync/Messages write and read work now with arrays and enums 2022-01-27 00:32:30 -08:00
SectorSync rename 2022-01-28 20:50:34 -08:00
ShipSync ShipCustomAttach: disable custom attach point if we attach to something else 2022-02-05 03:48:06 -08:00
StatueSync send server/client state messages directly, since it sets the state both locally and remotely 2022-02-05 02:50:13 -08:00
Syncs Revert "SyncBase: always set IsInitialized/IsValid when Init/Uninit, even when an exception happened" 2022-02-03 00:03:25 -08:00
TimeSync IAddComponentOnStart: some of these can be destroyed right after running 2022-02-05 03:28:37 -08:00
Tools update usings 2022-02-03 18:31:09 -08:00
TornadoSync move around occasional stuff 2022-02-01 09:05:37 +00:00
TriggerSync cleanup qsb 2022-01-31 14:23:50 +00:00
Utility update QSBNetworkManager 2022-02-05 19:01:53 -08:00
WorldSync Revert "Revert "QSBNetworkBehaviour: SendInitialState"" 2022-02-04 14:17:23 -08:00
ZeroGCaveSync rename 2022-01-28 20:50:34 -08:00
debugsettings.json.example update QSBNetworkManager 2022-02-05 19:01:53 -08:00
default-config.json
manifest.json remove fizzy and patcher 2022-02-05 19:03:22 -08:00
QSB.csproj use epic instead of fizzy 2022-02-05 18:52:24 -08:00
QSBCore.cs make empty prefab for prefab generation 2022-02-02 21:09:37 -08:00
QSBNetworkManager.cs dont do player metrics 2022-02-05 20:13:57 -08:00
QSBSceneManager.cs rename 2022-01-29 01:29:02 -08:00