quantum-space-buddies/QSB/TransformSync/PlayerTransformSync.cs
2020-08-09 14:26:33 +01:00

57 lines
1.4 KiB
C#

using QSB.Animation;
using QSB.Utility;
using UnityEngine;
namespace QSB.TransformSync
{
public class PlayerTransformSync : TransformSync
{
public static PlayerTransformSync LocalInstance { get; private set; }
public Transform bodyTransform;
public override void OnStartLocalPlayer()
{
LocalInstance = this;
}
protected override uint PlayerId => netId.Value - 0;
private Transform GetPlayerModel()
{
return Locator.GetPlayerTransform().Find("Traveller_HEA_Player_v2");
}
protected override Transform InitLocalTransform()
{
var body = GetPlayerModel();
bodyTransform = body;
GetComponent<AnimationSync>().InitLocal(body);
Player.Body = body.gameObject;
return body;
}
protected override Transform InitRemoteTransform()
{
var body = Instantiate(GetPlayerModel());
bodyTransform = body;
GetComponent<AnimationSync>().InitRemote(body);
var marker = body.gameObject.AddComponent<PlayerHUDMarker>();
marker.Init(Player);
Player.Body = body.gameObject;
return body;
}
protected override bool IsReady => Locator.GetPlayerTransform() != null && Player != null;
}
}