12 Commits

Author SHA1 Message Date
Mister_Nebula
065c19c652 cleanup, timing fixes 2020-08-09 14:26:33 +01:00
AmazingAlek
209b8dad76
passing player object around (#127) 2020-08-08 12:25:09 +02:00
Mister_Nebula
5dce7a8a03
Probe + Launcher (with associated events/transformsync changes) (#117)
* Added probe + probe launcher, with general event/transformsync/player refactors and improvements
2020-08-07 20:39:07 +01:00
AmazingAlek
c2763b186d
refactored PlayerRegistry and PlayerInfo (#108) 2020-07-30 21:57:39 +02:00
Mister_Nebula
12174c0d04
Fix connection issues when joining existing game from menu (#100)
* fix it
2020-07-29 15:07:07 +01:00
AmazingAlek
18a520bc78
cleanup (#99)
* cleanup
2020-07-28 14:59:24 +01:00
Mister_Nebula
49fa4d1eeb
Nebula development (#96)
* oh my god so many things

* i came in and rewrote half the mod, sorry
2020-07-28 00:13:43 +01:00
Ricardo Lopes
170769cefa
Full state sync (#89)
* Sync full state on init

* Sync game state on start

* Show name markers above remote players (#87)

* Showing player markers

* Marker above head

* Use player name on marker

* Remove debug all message
2020-05-19 19:41:33 +02:00
Ricardo Lopes
49227bf5c9
Remove dependency on "wake up" events (#68)
* Remove wake up dependency from transform sync

* Remove wake up dependency for all synced transforms

* Remove comments

* Remove obsolete QSBBehaviour component

* Remove wakeup dependency in RespawnOnDeath

* Prevent errors on MessageHandler and RespawnOnDeath when network not initialized

* Add RespawnOnDeath only after network is initialized

* wip

* Prevent trying to add animator components multiple times

* Reset sectors on scene load

* Reset transform sync on scene change

* Remove comment

* Remove wakeup event dependency from WakeUpSync

* Sync loop count
2020-03-13 20:44:32 +01:00
AmazingAlek
d762d35f56
resetting animation sync when leaving (#64)
* resetting (mostly) anim stuff when leaving

* setting local instance on player transform sync right away
2020-03-07 16:40:17 +01:00
AmazingAlek
797f4de50d
Alek/anim triggers (#26)
* syncing animation triggers
* suit sync
2020-02-23 18:31:38 +01:00
AmazingAlek
d7c0c06698
Alek/decoupling (#23)
* refactoring
2020-02-21 23:36:07 +01:00