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https://github.com/misternebula/quantum-space-buddies.git
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62 lines
1.5 KiB
C#
62 lines
1.5 KiB
C#
using QSB.AuthoritySync;
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using QSB.Messaging;
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using QSB.Player;
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using QSB.Player.TransformSync;
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using QSB.ShipSync.TransformSync;
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using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.ShipSync.Messages
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{
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internal class FlyShipMessage : QSBMessage<bool>
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{
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static FlyShipMessage()
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{
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GlobalMessenger<OWRigidbody>.AddListener(OWEvents.EnterFlightConsole, _ => Handler(true));
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GlobalMessenger.AddListener(OWEvents.ExitFlightConsole, () => Handler(false));
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}
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private static void Handler(bool flying)
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{
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if (PlayerTransformSync.LocalInstance)
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{
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new FlyShipMessage(flying).Send();
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}
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}
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private FlyShipMessage(bool flying) => Value = flying;
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public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
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public override void OnReceiveLocal() => SetCurrentFlyer(From, Value);
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public override void OnReceiveRemote()
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{
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SetCurrentFlyer(From, Value);
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var shipCockpitController = GameObject.Find("ShipCockpitController").GetComponent<ShipCockpitController>();
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if (Value)
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{
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shipCockpitController._interactVolume.DisableInteraction();
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}
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else
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{
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shipCockpitController._interactVolume.EnableInteraction();
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}
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}
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private static void SetCurrentFlyer(uint id, bool isFlying)
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{
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ShipManager.Instance.CurrentFlyer = isFlying
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? id
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: uint.MaxValue;
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if (QSBCore.IsHost)
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{
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ShipTransformSync.LocalInstance.netIdentity.SetAuthority(isFlying
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? id
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: QSBPlayerManager.LocalPlayerId);
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}
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}
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}
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}
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