using QSB.AuthoritySync; using QSB.Messaging; using QSB.Player; using QSB.Player.TransformSync; using QSB.ShipSync.TransformSync; using QSB.WorldSync; using UnityEngine; namespace QSB.ShipSync.Messages { internal class FlyShipMessage : QSBMessage { static FlyShipMessage() { GlobalMessenger.AddListener(OWEvents.EnterFlightConsole, _ => Handler(true)); GlobalMessenger.AddListener(OWEvents.ExitFlightConsole, () => Handler(false)); } private static void Handler(bool flying) { if (PlayerTransformSync.LocalInstance) { new FlyShipMessage(flying).Send(); } } private FlyShipMessage(bool flying) => Value = flying; public override bool ShouldReceive => QSBWorldSync.AllObjectsReady; public override void OnReceiveLocal() => SetCurrentFlyer(From, Value); public override void OnReceiveRemote() { SetCurrentFlyer(From, Value); var shipCockpitController = GameObject.Find("ShipCockpitController").GetComponent(); if (Value) { shipCockpitController._interactVolume.DisableInteraction(); } else { shipCockpitController._interactVolume.EnableInteraction(); } } private static void SetCurrentFlyer(uint id, bool isFlying) { ShipManager.Instance.CurrentFlyer = isFlying ? id : uint.MaxValue; if (QSBCore.IsHost) { ShipTransformSync.LocalInstance.netIdentity.SetAuthority(isFlying ? id : QSBPlayerManager.LocalPlayerId); } } } }