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13 lines
461 B
C#
13 lines
461 B
C#
using QSB.EchoesOfTheEye.AirlockSync.VariableSync;
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using System.Collections.Generic;
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using UnityEngine;
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namespace QSB.EchoesOfTheEye.AirlockSync.WorldObjects;
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internal class QSBAirlockInterface : QSBRotatingElements<AirlockInterface, AirlockVariableSyncer>
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{
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protected override IEnumerable<SingleLightSensor> LightSensors => AttachedObject._lightSensors;
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protected override GameObject NetworkObjectPrefab => QSBNetworkManager.singleton.AirlockPrefab;
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}
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