using QSB.EchoesOfTheEye.AirlockSync.VariableSync; using System.Collections.Generic; using UnityEngine; namespace QSB.EchoesOfTheEye.AirlockSync.WorldObjects; internal class QSBAirlockInterface : QSBRotatingElements { protected override IEnumerable LightSensors => AttachedObject._lightSensors; protected override GameObject NetworkObjectPrefab => QSBNetworkManager.singleton.AirlockPrefab; }