quantum-space-buddies/QuantumUNET/Logging/QLog.cs
2021-06-18 22:39:21 +01:00

72 lines
1.3 KiB
C#

namespace QuantumUNET.Logging
{
public static class QLog
{
public const int DebugType = 0;
public const int LogType = 1;
public const int WarningType = 2;
public const int ErrorType = 3;
public const int FatalErrorType = 4;
private static int _currentLog = 2;
private static bool _logDebug => _currentLog <= 0;
private static bool _logLog => _currentLog <= 1;
private static bool _logWarning => _currentLog <= 2;
private static bool _logError => _currentLog <= 3;
private static bool _logFatal => _currentLog <= 4;
public static void SetLogType(int level)
=> _currentLog = level;
public static void Debug(string message)
{
if (!_logDebug)
{
return;
}
UnityEngine.Debug.Log($"DEBUG : {message}");
}
public static void Log(string message)
{
if (!_logLog)
{
return;
}
UnityEngine.Debug.Log($"LOG : {message}");
}
public static void Warning(string message)
{
if (!_logWarning)
{
return;
}
UnityEngine.Debug.LogWarning($"WARN : {message}");
}
public static void Error(string message)
{
if (!_logError)
{
return;
}
UnityEngine.Debug.LogError($"ERROR : {message}");
}
public static void FatalError(string message)
{
if (!_logFatal)
{
return;
}
UnityEngine.Debug.LogError($"FATAL : {message}");
}
}
}