namespace QuantumUNET.Logging { public static class QLog { public const int DebugType = 0; public const int LogType = 1; public const int WarningType = 2; public const int ErrorType = 3; public const int FatalErrorType = 4; private static int _currentLog = 2; private static bool _logDebug => _currentLog <= 0; private static bool _logLog => _currentLog <= 1; private static bool _logWarning => _currentLog <= 2; private static bool _logError => _currentLog <= 3; private static bool _logFatal => _currentLog <= 4; public static void SetLogType(int level) => _currentLog = level; public static void Debug(string message) { if (!_logDebug) { return; } UnityEngine.Debug.Log($"DEBUG : {message}"); } public static void Log(string message) { if (!_logLog) { return; } UnityEngine.Debug.Log($"LOG : {message}"); } public static void Warning(string message) { if (!_logWarning) { return; } UnityEngine.Debug.LogWarning($"WARN : {message}"); } public static void Error(string message) { if (!_logError) { return; } UnityEngine.Debug.LogError($"ERROR : {message}"); } public static void FatalError(string message) { if (!_logFatal) { return; } UnityEngine.Debug.LogError($"FATAL : {message}"); } } }