2021-08-26 14:56:07 +01:00

19 lines
395 B
C#

using QSB.Patches;
namespace QSB.TimeSync.Patches
{
internal class TimePatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
public override void DoPatches()
{
Prefix(nameof(PlayerCameraEffectController_OnStartOfTimeLoop));
Empty("OWTime_Pause");
}
public static bool PlayerCameraEffectController_OnStartOfTimeLoop()
=> false;
}
}