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using QSB.Patches;
namespace QSB.TimeSync.Patches
{
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internal class TimePatches : QSBPatch
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{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
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public override void DoPatches()
{
Prefix(nameof(PlayerCameraEffectController_OnStartOfTimeLoop));
Empty("OWTime_Pause");
}
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public static bool PlayerCameraEffectController_OnStartOfTimeLoop()
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=> false;
}
}