mirror of
https://github.com/misternebula/quantum-space-buddies.git
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4de835914c
- merge common properties into Directory.Build.props - set output directory to `$(OwmlDir)\Mods\QSB` if `$(OwmlDir)` exists to avoid using post build events to achieve the same thing
22 lines
980 B
XML
22 lines
980 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyTitle>QuantumUNET</AssemblyTitle>
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<Product>QuantumUNET</Product>
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<ProjectGuid>{C8C53004-1508-4F86-A419-4292C188DC2A}</ProjectGuid>
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<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugType>full</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="OuterWildsGameLibs" Version="*" IncludeAssets="compile" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="UnityEngine.Networking, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\QSB\lib\UnityEngine.Networking.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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</ItemGroup>
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</Project> |