quantum-space-buddies/QuantumUNET/QuantumUNET.csproj
Chris Yeninas 4de835914c cleanup
- merge common properties into Directory.Build.props
- set output directory to `$(OwmlDir)\Mods\QSB` if `$(OwmlDir)` exists to avoid using post build events to achieve the same thing
2021-11-26 22:17:03 -05:00

22 lines
980 B
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyTitle>QuantumUNET</AssemblyTitle>
<Product>QuantumUNET</Product>
<ProjectGuid>{C8C53004-1508-4F86-A419-4292C188DC2A}</ProjectGuid>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OuterWildsGameLibs" Version="*" IncludeAssets="compile" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="UnityEngine.Networking, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\QSB\lib\UnityEngine.Networking.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
</ItemGroup>
</Project>