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* Update README.md * Add credits and discord link * Add credits and discord link
62 lines
3.0 KiB
Markdown
62 lines
3.0 KiB
Markdown
# Quantum Space Buddies - Outer Wilds Online Multiplayer Mod
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## Installation
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* [Download OWML](https://github.com/amazingalek/owml/releases);
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* [Follow OWML's instalation instructions](https://github.com/amazingalek/owml#installation);
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* [Download the latest QSB release](https://github.com/Raicuparta/quantum-space-buddies/releases/latest);
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* Extract the `QSB` directory to the `OWML/Mods` directory;
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* Run `OWML.Launcher.exe` to start the game.
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## Playing as a client
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* Run `OWML.Launcher.exe` to start the game;
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* You'll see some new buttons on the top left;
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* Replace `localhost` with the server's IP address;
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* Press "LAN Client(C)";
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* If you see "Stop (X)", you are connected.
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## Playing as a host
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* Open port `7777` on your router;
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* Run `OWML.Launcher.exe` to start the game;
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* You'll see some new buttons on the top left;
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* Don't start the game (expedition) before starting the server;
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* Press "LAN Host(H)";
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* If you now see the "Stop (X)" button, you are serving;
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* Give your external IPv4 address to your clients ([like what you see here](http://whatismyip.host/)).
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## Development Setup
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To get the project to run on Visual Studio and build correctly, you need to set this all up so the project can find its dependencies:
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* [Install OWML](https://github.com/amazingalek/owml#installation) in the game's directory (should be something like `C:\Program Files\Epic Games\OuterWilds\OWML`);
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* If you already have QSB installed, remove it from the `OWML/Mods` directory;
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* Clone QSB's source;
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* Open the project solution file `QSB.sln` in Visual Studio;
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* On the Solution Explorer (usually the right side panel), under the project-name (NomaiVR), double click "Properties";
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* Go to "Debug" and change "Working Directory" to **OWML's directory**;
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* Do the same thing for all the other projects in the QSB solution;
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* If needed, right click `References` in the Solution Explorer > Manage NuGet Packages > Update OWML to fix missing references;
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* In the top menu go to "Project" > "Unload Project", and then "Project" > "Reload Project".
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After doing this, the project references should be working. When you build the solution, the dll and json files will be copied to `OWML/Mods/QSB`, so you can start the game through OWML and test right away.
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If for some reason none of this is working, you might have to set everything manually:
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* To fix the build paths and automatically copy the files to OWML, edit the "Build Events" in the properties menu.
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* To fix the references, right-click "References" in the Solution Explorer > "Add Reference", and add all the missing DLLs (references with yellow warning icon). You can find these DLLs in the game's directory (`OuterWilds\OuterWilds_Data\Managed`).
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## Authors
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* [AmazingAlek](https://github.com/amazingalek)
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* [Raicuparta](https://github.com/Raicuparta)
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## Special thanks
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* [Mister_Nebula](https://github.com/misternebula), for research
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## Help / Discuss development / Whatever
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[Join the unofficial Outer Wilds Discord](https://discord.gg/Sftcc9Z), we have a nice `#modding` channel where you can discuss all types of things.
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