2021-12-23 18:55:22 -08:00

38 lines
993 B
C#

using QSB.Events;
using QSB.Messaging;
using QSB.Player;
using QSB.Player.TransformSync;
namespace QSB.Tools.SignalscopeTool.Messages
{
public class PlayerSignalscopeMessage : QSBBoolMessage
{
static PlayerSignalscopeMessage()
{
GlobalMessenger<Signalscope>.AddListener(EventNames.EquipSignalscope, _ => Handle(true));
GlobalMessenger.AddListener(EventNames.UnequipSignalscope, () => Handle(false));
}
private static void Handle(bool equipped)
{
if (PlayerTransformSync.LocalInstance != null)
{
new PlayerSignalscopeMessage(equipped).Send();
}
}
private PlayerSignalscopeMessage(bool equipped) => Value = equipped;
public PlayerSignalscopeMessage() { }
public override void OnReceiveRemote()
{
var player = QSBPlayerManager.GetPlayer(From);
player.SignalscopeEquipped = Value;
player.Signalscope?.ChangeEquipState(Value);
}
public override void OnReceiveLocal() =>
QSBPlayerManager.LocalPlayer.SignalscopeEquipped = Value;
}
}