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https://github.com/misternebula/quantum-space-buddies.git
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59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
using QSB.ItemSync.WorldObjects.Items;
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using QSB.ItemSync.WorldObjects.Sockets;
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using QSB.Messaging;
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using QSB.Player;
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using QSB.Utility;
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using QSB.WorldSync;
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namespace QSB.ItemSync.Messages
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{
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internal class SocketItemMessage : QSBMessage<(SocketMessageType Type, int SocketId, int ItemId)>
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{
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public SocketItemMessage(SocketMessageType type, int socketId = -1, int itemId = -1)
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{
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Data.Type = type;
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Data.SocketId = socketId;
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Data.ItemId = itemId;
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}
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public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
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public override void OnReceiveRemote()
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{
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QSBItemSocket socketWorldObject;
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IQSBItem itemWorldObject;
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var player = QSBPlayerManager.GetPlayer(From);
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player.HeldItem = null;
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DebugLog.DebugWrite("DROP HELD ITEM");
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player.AnimationSync.VisibleAnimator.SetTrigger("DropHeldItem");
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switch (Data.Type)
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{
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case SocketMessageType.Socket:
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socketWorldObject = Data.SocketId.GetWorldObject<QSBItemSocket>();
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itemWorldObject = Data.ItemId.GetWorldObject<IQSBItem>();
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socketWorldObject.PlaceIntoSocket(itemWorldObject);
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return;
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case SocketMessageType.StartUnsocket:
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socketWorldObject = Data.SocketId.GetWorldObject<QSBItemSocket>();
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if (!socketWorldObject.IsSocketOccupied())
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{
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DebugLog.ToConsole($"Warning - Trying to start unsocket on socket that is unoccupied! Socket:{socketWorldObject.Name}");
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return;
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}
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socketWorldObject.RemoveFromSocket();
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return;
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case SocketMessageType.CompleteUnsocket:
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itemWorldObject = Data.ItemId.GetWorldObject<IQSBItem>();
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itemWorldObject.OnCompleteUnsocket();
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return;
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}
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}
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}
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}
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