quantum-space-buddies/QSB
2021-12-07 03:31:57 -08:00
..
Anglerfish replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
Animation replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
AssetBundles use prefab template to make network objects 2021-12-04 17:47:54 -08:00
AuthoritySync replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
CampfireSync replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
ClientServerStateSync replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
ConversationSync replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
DeathSync replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
EchoesOfTheEye
ElevatorSync replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
Events go back to using transform syncs. it just gets too desynced without it 2021-12-06 03:09:23 -08:00
GeyserSync replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
Inputs
Instruments
ItemSync replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
JellyfishSync Merge branch 'dev' into tornadoes 2021-12-05 03:06:43 -08:00
LogSync replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
Menus
Messaging fix ForIdOverride 2021-12-06 01:44:04 -08:00
MeteorSync replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
OrbSync replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
Patches non-tornado stuff (todo: prefab) 2021-12-04 06:21:11 -08:00
Player go back to using transform syncs. it just gets too desynced without it 2021-12-06 03:09:23 -08:00
PoolSync
QuantumSync - add ForId and OnlySendToSpecific 2021-12-06 01:44:02 -08:00
RespawnSync replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
RoastingSync replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
SatelliteSync replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
SectorSync rename variables, fix QSBOWItem (again) 2021-12-04 09:51:27 +00:00
ShipSync replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
StatueSync replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
Syncs SectoredRigidbodySync: set transform.position to Vector3.zero if ReferenceTransform is null, like in SectoredTransformSync 2021-12-05 02:26:58 -08:00
TimeSync replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
Tools replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
TornadoSync much more robust moving moving of "children" when resync happens 2021-12-07 03:31:57 -08:00
Utility replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
WorldSync rename variables, fix QSBOWItem (again) 2021-12-04 09:51:27 +00:00
ZeroGCaveSync replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
debugsettings.json
default-config.json
manifest.json
QSB.csproj boinky 2021-12-05 02:48:01 -08:00
QSBCore.cs use prefab template to make network objects 2021-12-04 17:47:54 -08:00
QSBNetworkManager.cs use prefab template to make network objects 2021-12-04 17:47:54 -08:00
QSBSceneManager.cs