JohnCorby
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b638d1cb0d
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much more robust moving moving of "children" when resync happens
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2021-12-07 03:31:57 -08:00 |
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JohnCorby
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4978ece2ff
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go back to using transform syncs. it just gets too desynced without it
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2021-12-06 03:09:23 -08:00 |
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JohnCorby
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1fa41d30fd
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Merge branch 'dev' into tornadoes
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2021-12-06 01:59:24 -08:00 |
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JohnCorby
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ccb25dc7f4
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move ForIdOverride to QSBEventManager
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2021-12-06 01:57:56 -08:00 |
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JohnCorby
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b4dde8dc22
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Merge branch 'dev' into tornadoes
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2021-12-06 01:53:32 -08:00 |
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JohnCorby
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3bae78b24a
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log-o remove-o
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2021-12-06 01:53:06 -08:00 |
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JohnCorby
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8ae21ede3d
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finally block so ForIdOverride is returned to normal
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2021-12-06 01:44:24 -08:00 |
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JohnCorby
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4db0df8527
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log-o remove-o
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2021-12-06 01:44:23 -08:00 |
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JohnCorby
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940d01f81b
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buh
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2021-12-06 01:44:04 -08:00 |
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JohnCorby
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36547dfe58
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fix ForIdOverride
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2021-12-06 01:44:04 -08:00 |
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JohnCorby
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ed14c30f9e
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with request resync, server should only send requesting client the info, rather than sending it to everyone
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2021-12-06 01:44:03 -08:00 |
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JohnCorby
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45537b8636
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remove OnlySendToSpecific, just use uint.MaxValue to denote no ForId
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2021-12-06 01:44:03 -08:00 |
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JohnCorby
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4b4c142e20
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goofs
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2021-12-06 01:44:02 -08:00 |
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JohnCorby
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62e7ea1906
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- add ForId and OnlySendToSpecific
- dont send ForId or OnlySendToSpecific if we dont have to
- fix message type check (`this is not PlayerInformationEvent or PlayerReadyEvent`)
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2021-12-06 01:44:02 -08:00 |
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JohnCorby
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8c7d0a98af
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sync _fakeDebrisBodies as well, why not
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2021-12-05 23:10:51 -08:00 |
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JohnCorby
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fbb88b5775
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body resyncing
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2021-12-05 21:30:04 -08:00 |
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JohnCorby
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543e2d57d5
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form state for real
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2021-12-05 20:13:05 -08:00 |
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JohnCorby
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85ef887698
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form collapse event
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2021-12-05 03:41:07 -08:00 |
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JohnCorby
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eb44b9e385
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Merge branch 'dev' into tornadoes
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2021-12-05 03:06:43 -08:00 |
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Mister_Nebula
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a9fc152ff8
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replace RequireWorldObjectsReady with property
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2021-12-05 11:03:09 +00:00 |
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JohnCorby
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857d99eca7
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boinky
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2021-12-05 02:48:01 -08:00 |
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JohnCorby
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1849fdec94
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the j
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2021-12-05 02:30:43 -08:00 |
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JohnCorby
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078ac3b863
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SectoredRigidbodySync: set transform.position to Vector3.zero if ReferenceTransform is null, like in SectoredTransformSync
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2021-12-05 02:26:58 -08:00 |
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JohnCorby
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906c5448d2
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make this actually occasional. it's jank for now. oh well
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2021-12-05 02:14:50 -08:00 |
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JohnCorby
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e02d70d7b1
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multiple child sectors oops
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2021-12-04 19:53:48 -08:00 |
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JohnCorby
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253e778f0c
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move player if we need to
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2021-12-04 19:41:59 -08:00 |
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JohnCorby
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369f8078bf
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the j
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2021-12-04 18:57:12 -08:00 |
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JohnCorby
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b16710d923
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le funny islands werent showing up for some reason
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2021-12-04 18:34:00 -08:00 |
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JohnCorby
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e69c74ae66
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make body indexes actually work
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2021-12-04 18:33:43 -08:00 |
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JohnCorby
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41af623ded
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use prefab template to make network objects
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2021-12-04 17:47:54 -08:00 |
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JohnCorby
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2bce5b5e3b
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Merge branch 'dev' into tornadoes
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2021-12-04 16:56:24 -08:00 |
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Will Corby
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d21f4a636a
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Update QuantumAuthorityEvent.cs
call base CheckMessage
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2021-12-04 16:51:43 -08:00 |
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Mister_Nebula
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88084bb24d
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add RequireWorldObjectsReady check to all events
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2021-12-04 16:39:37 +00:00 |
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_nebula
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6c3d4260be
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Merge pull request #395 from misternebula/fix_null_ref_trans_issue
Fix Vector3.Zero null ReferenceTransform check
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2021-12-04 16:21:13 +00:00 |
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_nebula
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4b3b8cd4a1
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Merge pull request #394 from misternebula/eventnames-nameof
use nameof in EventNames
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2021-12-04 16:19:57 +00:00 |
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JohnCorby
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72a3334f4c
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non-tornado stuff (todo: prefab)
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2021-12-04 06:21:11 -08:00 |
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JohnCorby
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3d3ad0a22a
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Vector3.zero check (for null ref trans) was sometimes wrong, and sometimes even happened after accessing the null ref trans XD
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2021-12-04 03:30:01 -08:00 |
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JohnCorby
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66769029e9
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RestartTimeLoop EventName was never used. rip
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2021-12-04 02:30:18 -08:00 |
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Mister_Nebula
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0906d5d071
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remove null initialsector warning
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2021-12-04 09:52:00 +00:00 |
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Mister_Nebula
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0bd60ddb68
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rename variables, fix QSBOWItem (again)
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2021-12-04 09:51:27 +00:00 |
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Mister_Nebula
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c785d42f83
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add stacktraces to all GetWorldFromUnity errors/warnings
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2021-12-04 09:14:48 +00:00 |
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Mister_Nebula
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43506c8e13
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fix socket errors
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2021-12-04 09:13:14 +00:00 |
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JohnCorby
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c051b5745b
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use nameof in EventNames
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2021-12-03 19:39:01 -08:00 |
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Mister_Nebula
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cb91e3440f
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Merge branch 'dev' into goober
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2021-12-04 00:00:45 +00:00 |
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_nebula
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ea6f7ab679
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Merge pull request #389 from misternebula/remove-quantum-logs
Update QSBQuantumObject.cs
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2021-12-04 00:00:23 +00:00 |
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Mister_Nebula
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0990d00eab
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me a goober
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2021-12-03 23:59:10 +00:00 |
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Mister_Nebula
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0ca4151190
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Update QSBQuantumObject.cs
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2021-12-03 23:34:21 +00:00 |
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Mister_Nebula
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9428ff7826
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add hearthian recorder sync
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2021-12-03 23:26:41 +00:00 |
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JohnCorby
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e7db67a3a9
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fix bug where _baseIsReady was always false in client 1 until client 2 joined
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2021-12-03 01:07:43 -08:00 |
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JohnCorby
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cff4ce53fe
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whoops. scripts were missing all over the place because i generated new .meta files
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2021-12-02 20:39:30 -08:00 |
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