quantum-space-buddies/QSB/WorldSync/WorldObjectsHashMessage.cs

30 lines
968 B
C#

using OWML.Common;
using QSB.Messaging;
using QSB.Player.Messages;
using QSB.Utility;
namespace QSB.WorldSync;
/// <summary>
/// sends QSBWorldSync.WorldObjectsHash to the server for sanity checking
/// </summary>
internal class WorldObjectsHashMessage : QSBMessage<(string managerName, string hash)>
{
public WorldObjectsHashMessage(string managerName, string hash) : base((managerName, hash)) => To = 0;
public override void OnReceiveRemote()
{
Delay.RunWhen(() => QSBWorldSync.AllObjectsAdded, () =>
{
var serverHash = QSBWorldSync.ManagerHashes[Data.managerName];
if (serverHash != Data.hash)
{
// oh fuck oh no oh god
DebugLog.ToConsole($"Kicking {From} because their WorldObjects hash for {Data.managerName} is wrong. (server:{serverHash}, client:{Data.hash})", MessageType.Error);
new PlayerKickMessage(From, $"WorldObject hash error for {Data.managerName}. (Server:{serverHash}, Client:{Data.hash})").Send();
}
});
}
}