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make this QSBWorldSync.AllObjectsAdded just in case QSBWorldSync.AllObjectsReady never happens
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@ -14,7 +14,7 @@ internal class WorldObjectsHashMessage : QSBMessage<(string managerName, string
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public override void OnReceiveRemote()
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{
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Delay.RunWhen(() => QSBWorldSync.AllObjectsReady, () =>
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Delay.RunWhen(() => QSBWorldSync.AllObjectsAdded, () =>
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{
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var serverHash = QSBWorldSync.ManagerHashes[Data.managerName];
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