2020-12-23 22:43:05 +00:00

38 lines
838 B
C#

using QSB.Events;
using QSB.WorldSync;
using QuantumUNET;
using UnityEngine;
namespace QSB.GeyserSync
{
public class QSBGeyser : WorldObject<GeyserController>
{
private GeyserController _geyserController;
public override void Init(GeyserController geyserController, int id)
{
ObjectId = id;
_geyserController = geyserController;
_geyserController.OnGeyserActivateEvent += () => HandleEvent(true);
_geyserController.OnGeyserDeactivateEvent += () => HandleEvent(false);
}
private void HandleEvent(bool state)
{
if (QNetworkServer.active)
{
GlobalMessenger<int, bool>.FireEvent(EventNames.QSBGeyserState, ObjectId, state);
}
}
public void SetState(bool state)
{
if (state)
{
_geyserController?.ActivateGeyser();
return;
}
_geyserController?.DeactivateGeyser();
}
}
}