using QSB.Events; using QSB.WorldSync; using QuantumUNET; using UnityEngine; namespace QSB.GeyserSync { public class QSBGeyser : WorldObject { private GeyserController _geyserController; public override void Init(GeyserController geyserController, int id) { ObjectId = id; _geyserController = geyserController; _geyserController.OnGeyserActivateEvent += () => HandleEvent(true); _geyserController.OnGeyserDeactivateEvent += () => HandleEvent(false); } private void HandleEvent(bool state) { if (QNetworkServer.active) { GlobalMessenger.FireEvent(EventNames.QSBGeyserState, ObjectId, state); } } public void SetState(bool state) { if (state) { _geyserController?.ActivateGeyser(); return; } _geyserController?.DeactivateGeyser(); } } }