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https://github.com/misternebula/quantum-space-buddies.git
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73 lines
2.3 KiB
C#
73 lines
2.3 KiB
C#
using Harmony;
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using QSB.Events;
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using QSB.Patches;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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namespace QSB.DeathSync.Patches
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{
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public class DeathPatches : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnModStart;
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public override void DoPatches()
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{
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QSBCore.Helper.HarmonyHelper.AddPrefix<DeathManager>("KillPlayer", typeof(DeathPatches), nameof(PreFinishDeathSequence));
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QSBCore.Helper.HarmonyHelper.AddPostfix<DeathManager>("KillPlayer", typeof(DeathPatches), nameof(BroadcastDeath));
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QSBCore.Helper.HarmonyHelper.Transpile<ShipDetachableLeg>("Detach", typeof(DeathPatches), nameof(ReturnNull));
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QSBCore.Helper.HarmonyHelper.Transpile<ShipDetachableModule>("Detach", typeof(DeathPatches), nameof(ReturnNull));
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QSBCore.Helper.HarmonyHelper.EmptyMethod<ShipEjectionSystem>("OnPressInteract");
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QSBCore.Helper.HarmonyHelper.AddPostfix<ShipDamageController>("Awake", typeof(DeathPatches), nameof(DamageController_Exploded));
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QSBCore.Helper.HarmonyHelper.AddPrefix<DestructionVolume>("VanishShip", typeof(DeathPatches), nameof(DestructionVolume_VanishShip));
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}
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public static bool PreFinishDeathSequence(DeathType deathType)
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{
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if (RespawnOnDeath.Instance == null)
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{
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return true;
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}
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if (RespawnOnDeath.Instance.AllowedDeathTypes.Contains(deathType))
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{
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return true;
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}
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RespawnOnDeath.Instance.ResetShip();
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RespawnOnDeath.Instance.ResetPlayer();
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return false;
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}
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public static void BroadcastDeath(DeathType deathType)
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=> GlobalMessenger<DeathType>.FireEvent(EventNames.QSBPlayerDeath, deathType);
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public static void DamageController_Exploded(ref bool ____exploded)
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=> ____exploded = true;
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public static IEnumerable<CodeInstruction> ReturnNull(IEnumerable<CodeInstruction> instructions)
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{
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return new List<CodeInstruction>
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{
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new CodeInstruction(OpCodes.Ldnull),
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new CodeInstruction(OpCodes.Ret)
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};
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}
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public static bool DestructionVolume_VanishShip(DeathType ____deathType)
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{
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if (RespawnOnDeath.Instance == null)
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{
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return true;
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}
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if (PlayerState.IsInsideShip() || PlayerState.UsingShipComputer() || PlayerState.AtFlightConsole())
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{
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Locator.GetDeathManager().KillPlayer(____deathType);
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}
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// Ship is being destroyed, but player isn't in it.
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RespawnOnDeath.Instance.ResetShip();
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return false;
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}
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}
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} |