quantum-space-buddies/QSB/DeathSync/Patches/DeathPatches.cs

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using Harmony;
using QSB.Events;
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using QSB.Patches;
using System.Collections.Generic;
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using System.Linq;
using System.Reflection.Emit;
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namespace QSB.DeathSync.Patches
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{
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public class DeathPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnModStart;
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public override void DoPatches()
{
QSBCore.Helper.HarmonyHelper.AddPrefix<DeathManager>("KillPlayer", typeof(DeathPatches), nameof(PreFinishDeathSequence));
QSBCore.Helper.HarmonyHelper.AddPostfix<DeathManager>("KillPlayer", typeof(DeathPatches), nameof(BroadcastDeath));
QSBCore.Helper.HarmonyHelper.Transpile<ShipDetachableLeg>("Detach", typeof(DeathPatches), nameof(ReturnNull));
QSBCore.Helper.HarmonyHelper.Transpile<ShipDetachableModule>("Detach", typeof(DeathPatches), nameof(ReturnNull));
QSBCore.Helper.HarmonyHelper.EmptyMethod<ShipEjectionSystem>("OnPressInteract");
QSBCore.Helper.HarmonyHelper.AddPostfix<ShipDamageController>("Awake", typeof(DeathPatches), nameof(DamageController_Exploded));
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QSBCore.Helper.HarmonyHelper.AddPrefix<DestructionVolume>("VanishShip", typeof(DeathPatches), nameof(DestructionVolume_VanishShip));
}
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public static bool PreFinishDeathSequence(DeathType deathType)
{
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if (RespawnOnDeath.Instance == null)
{
return true;
}
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if (RespawnOnDeath.Instance.AllowedDeathTypes.Contains(deathType))
{
return true;
}
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RespawnOnDeath.Instance.ResetShip();
RespawnOnDeath.Instance.ResetPlayer();
return false;
}
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public static void BroadcastDeath(DeathType deathType)
=> GlobalMessenger<DeathType>.FireEvent(EventNames.QSBPlayerDeath, deathType);
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public static void DamageController_Exploded(ref bool ____exploded)
=> ____exploded = true;
public static IEnumerable<CodeInstruction> ReturnNull(IEnumerable<CodeInstruction> instructions)
{
return new List<CodeInstruction>
{
new CodeInstruction(OpCodes.Ldnull),
new CodeInstruction(OpCodes.Ret)
};
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}
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public static bool DestructionVolume_VanishShip(DeathType ____deathType)
{
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if (RespawnOnDeath.Instance == null)
{
return true;
}
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if (PlayerState.IsInsideShip() || PlayerState.UsingShipComputer() || PlayerState.AtFlightConsole())
{
Locator.GetDeathManager().KillPlayer(____deathType);
}
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// Ship is being destroyed, but player isn't in it.
RespawnOnDeath.Instance.ResetShip();
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return false;
}
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}
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}