mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-10 06:51:36 +00:00
95 lines
3.5 KiB
C#
95 lines
3.5 KiB
C#
using OWML.Common;
|
|
using QSB.Messaging;
|
|
using QSB.TransformSync;
|
|
using QSB.Utility;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine.Networking;
|
|
|
|
namespace QSB
|
|
{
|
|
public static class PlayerRegistry
|
|
{
|
|
public static uint LocalPlayerId => PlayerTransformSync.LocalInstance.GetComponent<NetworkIdentity>()?.netId.Value ?? 0;
|
|
public static PlayerInfo LocalPlayer => GetPlayer(LocalPlayerId);
|
|
public static List<PlayerInfo> PlayerList { get; } = new List<PlayerInfo>();
|
|
|
|
public static List<PlayerSyncObject> PlayerSyncObjects { get; } = new List<PlayerSyncObject>();
|
|
|
|
public static PlayerInfo GetPlayer(uint id)
|
|
{
|
|
var player = PlayerList.FirstOrDefault(x => x.PlayerId == id);
|
|
if (player != null)
|
|
{
|
|
return player;
|
|
}
|
|
DebugLog.DebugWrite($"Creating player with id {id}", MessageType.Info);
|
|
player = new PlayerInfo(id);
|
|
PlayerList.Add(player);
|
|
return player;
|
|
}
|
|
|
|
public static void RemovePlayer(uint id)
|
|
{
|
|
DebugLog.DebugWrite($"Removing player with id {id}", MessageType.Info);
|
|
PlayerList.Remove(GetPlayer(id));
|
|
}
|
|
|
|
public static bool PlayerExists(uint id)
|
|
{
|
|
return PlayerList.Any(x => x.PlayerId == id);
|
|
}
|
|
|
|
public static void HandleFullStateMessage(PlayerStateMessage message)
|
|
{
|
|
DebugLog.DebugWrite($"Handle full state message for player {message.AboutId}");
|
|
var player = GetPlayer(message.AboutId);
|
|
player.Name = message.PlayerName;
|
|
player.IsReady = message.PlayerReady;
|
|
DebugLog.DebugWrite($"* Is ready? : {player.IsReady}");
|
|
player.State = message.PlayerState;
|
|
DebugLog.DebugWrite($"* Suit is on? : {FlagsHelper.IsSet(player.State, State.Suit)}");
|
|
//DebugLog.DebugWrite($"Updating state of player {player.NetId} to : {Environment.NewLine}" +
|
|
// $"{DebugLog.GenerateTable(Enum.GetNames(typeof(State)).ToList(), FlagsHelper.FlagsToListSet(player.State))}");
|
|
if (LocalPlayer.IsReady)
|
|
{
|
|
player.UpdateStateObjects();
|
|
}
|
|
}
|
|
|
|
public static IEnumerable<T> GetSyncObjects<T>() where T : PlayerSyncObject
|
|
{
|
|
return PlayerSyncObjects.OfType<T>().Where(x => x != null);
|
|
}
|
|
|
|
public static T GetSyncObject<T>(uint id) where T : PlayerSyncObject
|
|
{
|
|
return GetSyncObjects<T>().FirstOrDefault(x => x != null && x.NetId == id);
|
|
}
|
|
|
|
public static bool IsBelongingToLocalPlayer(uint id)
|
|
{
|
|
return id == LocalPlayerId ||
|
|
PlayerSyncObjects.Any(x => x != null && x.NetId == id && x.PlayerId == LocalPlayerId);
|
|
}
|
|
|
|
public static List<uint> GetPlayerNetIds(PlayerInfo player)
|
|
{
|
|
return Enumerable.Range((int)player.PlayerId, PlayerSyncObjects.DistinctBy(x => x.NetId).Count(x => x.PlayerId == player.PlayerId)).Select(x => (uint)x).ToList();
|
|
}
|
|
|
|
private static IEnumerable<TSource> DistinctBy<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector)
|
|
{
|
|
HashSet<TKey> seenKeys = new HashSet<TKey>();
|
|
foreach (TSource element in source)
|
|
{
|
|
if (seenKeys.Add(keySelector(element)))
|
|
{
|
|
yield return element;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|